Difference between revisions of "Health Shot 1 (Ability)"
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| − | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other '''||'''Notes'''||Examples''' |
Player's Message''' | Player's Message''' | ||
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| + | ||sapshot_block | ||
| + | ||/string/en/ | ||
| + | ||cbt_spam.stf | ||
| + | ||internal_command_string | ||
| + | ||You use Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
| + | ||%TU uses Sap Shot on you for %DI points of damage, but you block it! | ||
| + | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
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||sapshot_counter | ||sapshot_counter | ||
| + | ||/string/en/ | ||
| + | ||cbt_spam.stf | ||
| + | ||internal_command_string | ||
| + | ||You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
| + | ||%TU uses Sap Shot on you for %DI points of damage, but you counterattack! | ||
| + | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
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||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||
||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||
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||%TU uses Sap Shot on you for %DI points of damage! | ||%TU uses Sap Shot on you for %DI points of damage! | ||
||%TU uses Sap Shot on %TT for %DI points of damage! | ||%TU uses Sap Shot on %TT for %DI points of damage! | ||
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||%TU's Sap Shot misses you. | ||%TU's Sap Shot misses you. | ||
||%TU's Sap Shot misses %TT. | ||%TU's Sap Shot misses %TT. | ||
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Revision as of 18:43, 11 September 2011
Ability - Health Shot 1
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Description/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
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Ability Attributes
State Effect
Ability Effects
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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