Difference between revisions of "Health Shot 1 (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
| − | This is a single target ranged attack. | + | This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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| − | |||
| + | |||
| + | |||
| + | == Ability Attributes == | ||
{| align="center" | {| align="center" | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
| − | |width="100px"|''' | + | |width="100px"|'''Damage Area of Effect'''||'''Experience Type'''||'''Attack Type'''||'''Damage Min'''||'''Damage Max'''||'''Damage Type''' |
|- align="center" | |- align="center" | ||
| − | ||Bleeding | + | |
| − | || | + | ||target_single |
| + | ||pistol | ||
| + | ||ranged | ||
| + | ||0 | ||
| + | ||0 | ||
| + | ||electrical etc. (or default_weapon if no special dmg is applied) | ||
| + | |} | ||
| + | |} | ||
| + | |||
| + | == State Effect == | ||
| + | |||
| + | |||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- align="center" style="background-color:#ffffcc;" | ||
| + | |width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''State Area of Effect''' | ||
| + | |- align="center" | ||
| + | ||[[Bleed (DOT)|Bleeding]] | ||
| + | ||health_Bleed | ||
||100% | ||100% | ||
||120 | ||120 | ||
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||0 | ||0 | ||
||20% | ||20% | ||
| − | |||
||target_single | ||target_single | ||
|- align="center" | |- align="center" | ||
| − | + | ||[[Dizzy (State)|Dizzy]] | |
| − | ||Dizzy | + | ||dizzy_state |
| − | || | + | |
||30% | ||30% | ||
||30 | ||30 | ||
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||0 | ||0 | ||
||target_area | ||target_area | ||
| − | || | + | |
| + | |||
| + | |||
| + | |} | ||
| + | |} | ||
| + | |||
| + | == Ability Effects == | ||
| + | |||
| + | |||
| + | |||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |- align="center" style="background-color:#ffffcc;" | ||
| + | |width="100px"|'''Effect'''||'''Duration (seconds)'''||'''Success Chance'''||'''Target Affected'''||'''Value''' | ||
| + | |- align="center" | ||
| + | ||mind_buff | ||
| + | ||120 | ||
| + | ||100% | ||
| + | ||target_self | ||
| + | ||100 | ||
| + | |- align="center" | ||
| + | |||
| + | |- align="center" | ||
| + | ||knockdown_immunity | ||
| + | ||30 | ||
| + | ||100% | ||
| + | ||target_enemy | ||
| + | ||0 | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
| − | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other '''||'''Notes'''||'''Examples''' |
| − | |||
|- align="center" | |- align="center" | ||
| + | ||sapshot_block | ||
| + | ||/string/en/ | ||
| + | ||cbt_spam.stf | ||
| + | ||internal_command_string | ||
| + | ||You use Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
| + | ||%TU uses Sap Shot on you for %DI points of damage, but you block it! | ||
| + | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
|| | || | ||
| − | |||
|| | || | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- align="center" | |- align="center" | ||
||sapshot_counter | ||sapshot_counter | ||
| + | ||/string/en/ | ||
| + | ||cbt_spam.stf | ||
| + | ||internal_command_string | ||
| + | ||You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
| + | ||%TU uses Sap Shot on you for %DI points of damage, but you counterattack! | ||
| + | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
|| | || | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|| | || | ||
| − | |||
| − | |||
| − | |||
| − | |||
|- align="center" | |- align="center" | ||
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||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||
||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||
| − | + | || | |
| + | || | ||
|- align="center" | |- align="center" | ||
| Line 155: | Line 193: | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
| − | ||You use | + | ||You use Sap Shot on %TT for %DI points of damage! |
| − | ||%TU uses | + | ||%TU uses Sap Shot on you for %DI points of damage! |
| − | ||%TU uses | + | ||%TU uses Sap Shot on %TT for %DI points of damage! |
| − | + | || | |
| + | || | ||
|- align="center" | |- align="center" | ||
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||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
| − | ||Your | + | ||Your Sap Shot misses %TT. |
| − | ||%TU's | + | ||%TU's Sap Shot misses you. |
| − | ||%TU's | + | ||%TU's Sap Shot misses %TT. |
| − | + | || | |
| + | ||[[Sapshot Miss (Example)|Example]] | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 18:48, 11 September 2011
Ability - Health Shot 1
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Description/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
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Ability Attributes
State Effect
Ability Effects
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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