Difference between revisions of "Health Shot 1 (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a single target ranged attack. | + | This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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− | |||
+ | |||
+ | |||
+ | == Ability Attributes == | ||
{| align="center" | {| align="center" | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|''' | + | |width="100px"|'''Damage Area of Effect'''||'''Experience Type'''||'''Attack Type'''||'''Damage Min'''||'''Damage Max'''||'''Damage Type''' |
|- align="center" | |- align="center" | ||
− | ||Bleeding | + | |
− | || | + | ||target_single |
+ | ||pistol | ||
+ | ||ranged | ||
+ | ||0 | ||
+ | ||0 | ||
+ | ||electrical etc. (or default_weapon if no special dmg is applied) | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == State Effect == | ||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''State'''||'''Effect'''||'''State Chance'''||'''Duration (seconds)'''||'''Total Ticks'''||'''Damage Min'''||'''Damage Max'''||'''Damage Tick Size'''||'''State Area of Effect''' | ||
+ | |- align="center" | ||
+ | ||[[Bleed (DOT)|Bleeding]] | ||
+ | ||health_Bleed | ||
||100% | ||100% | ||
||120 | ||120 | ||
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||20% | ||20% | ||
||target_single | ||target_single | ||
− | + | ||
|- align="center" | |- align="center" | ||
− | ||Dizzy | + | ||[[Dizzy (State)|Dizzy]] |
− | || | + | ||dizzy_state |
||30% | ||30% | ||
||30 | ||30 | ||
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||0 | ||0 | ||
||0 | ||0 | ||
− | |||
||target_area | ||target_area | ||
+ | |||
+ | |||
|} | |} | ||
|} | |} | ||
− | |||
== Ability Effects == | == Ability Effects == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''Effect'''||'''Duration'''||'''Success Chance'''||'''Target | + | |width="100px"|'''Effect'''||'''Duration (seconds)'''||'''Success Chance'''||'''Target Affected'''||'''Value''' |
− | |- | + | |- align="center" |
− | || | + | ||mind_buff |
||120 | ||120 | ||
− | ||100 | + | ||100% |
||target_self | ||target_self | ||
||100 | ||100 | ||
− | |- | + | |- align="center" |
− | + | ||
− | + | ||
− | + | ||
+ | |- align="center" | ||
+ | ||knockdown_immunity | ||
+ | ||30 | ||
+ | ||100% | ||
+ | ||target_enemy | ||
+ | ||0 | ||
+ | |} | ||
+ | |} | ||
==Ability Flow== | ==Ability Flow== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other '''||'''Notes'''||'''Examples''' |
− | |||
|- align="center" | |- align="center" | ||
+ | ||sapshot_block | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
+ | ||%TU uses Sap Shot on you for %DI points of damage, but you block it! | ||
+ | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST blocks it! | ||
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|| | || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- align="center" | |- align="center" | ||
||sapshot_counter | ||sapshot_counter | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
+ | ||%TU uses Sap Shot on you for %DI points of damage, but you counterattack! | ||
+ | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST counterattacks! | ||
|| | || | ||
− | |||
|| | || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- align="center" | |- align="center" | ||
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||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||%TU uses Sap Shot on you for %DI points of damage, but you evade it. | ||
||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||%TU uses Sap Shot on %TT for %DI points of damage, but %ST evades it. | ||
− | + | || | |
+ | || | ||
|- align="center" | |- align="center" | ||
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||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Sap Shot on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Sap Shot on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Sap Shot on %TT for %DI points of damage! |
− | + | || | |
+ | || | ||
|- align="center" | |- align="center" | ||
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||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Sap Shot misses %TT. |
− | ||%TU's | + | ||%TU's Sap Shot misses you. |
− | ||%TU's | + | ||%TU's Sap Shot misses %TT. |
− | + | || | |
+ | ||[[Sapshot Miss (Example)|Example]] | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:48, 11 September 2011
Ability - Health Shot 1
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Description/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Attributes
State Effect
Ability Effects
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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