Difference between revisions of "TANO03"

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(BaseLine Struct)
(Variable Descriptions)
 
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Line 1: Line 1:
__NOTOC__
+
{{PageHeader|Baseline|TANO03}}
 
{|align="center"
 
{|align="center"
 
|-  
 
|-  
Line 13: Line 13:
  
 
<pre>
 
<pre>
SHORT: ObjOpperandCount (13)
+
SHORT:             ObjectOpperandCount
float:         Schematic Complexity (!!!!!)
+
FLOAT:             Complexity
ASTRING: ASCII string dir to look for the item name
+
ASTRING:           STFName
INT:           ???
+
INT:               String Spacer
ASTRING         itemname to look up
+
ASTRING:          DefaultName
 
+
USTRING:           CustomName
USTRING:       Cust String???
+
INT:               Volume
INT:           Inventory LOAD in nr of slots used
+
CSTRING:          Customization
ASTRING        Customization String to look up
+
INT:               ComponentCustomizationListSize
INT:           ???
+
INT:               ComponentCustomizationUpdateCounter
INT:           ???
+
{
INT:           ???
+
INT:             ComponentCustomizationCRC
INT:           count for stackables
+
}
INT:           deduction from item health
+
INT:               OptionsBitmask
INT:           item health
+
INT:               IncapTimer
BYTE:           ???
+
INT:               ConditionDamage
 
+
INT:               MaxCondition
 +
BYTE:              Bool for static object
 
</pre>
 
</pre>
  
Line 36: Line 37:
  
 
<pre>
 
<pre>
 +
SHORT: UpdateCount
 +
SHORT: UpdateType
 +
{
 +
  00:
 +
    FLOAT: Complexity
 +
  01:
 +
    A_STRING: STFName
 +
    INT: string spacer
 +
    A_STRING: DefaultName
 +
  02:
 +
    U_STRING: CustomName
 +
  03:
 +
    INT: Volume
 +
  04:
 +
    A_STRING: Customization
 +
  05:
 +
    INT: ComponentCustomizationListSize
 +
    INT: ComponentCustomizationUpdateCounter
 +
    {
 +
      BYTE: SubType
 +
      {
 +
        00:(remove)
 +
          INT: ComponentCustomizationCRC
 +
        01:(add)
 +
          INT: ComponentCustomizationCRC
 +
        02:(clearall)
 +
      }
 +
    }
 +
  06:
 +
    INT: OptionsBitmask
 +
  07:
 +
    INT: IncapTimer
 +
  08:
 +
    INT: ConditionDamage
 +
  09:
 +
    INT: MaxCondition
 +
  0A:
 +
    BYTE: Bool for static object
 +
}
 
</pre>
 
</pre>
 +
 
|valign=top|
 
|valign=top|
  
Line 42: Line 83:
 
----
 
----
  
Obj_OperandCount =  
+
ObjectOpperandCount = 11
 
----
 
----
 +
 +
'''STFName''':
 +
:The STF File name for information on the creatures name and default description.
 +
 +
'''String Spacer''':
 +
:The 0 int string spacer (always 0).
 +
 +
'''DefaultName''':
 +
:The STF string reference for the creatures name.
 +
 +
'''CustomName''':
 +
:The override name of the creature. This is the name that will display when set. Use to display Custom Names and Player Names.
 +
 +
'''Customization''':
 +
:This is the CSTRING used to contain customization variables for this object. Appearance data appears here.
 +
 +
'''OptionsBitmask''':
 +
:This bitmask contains flags to set various option aspects such as converse, vendor, mount, etc.
 +
 +
'''IncapTimer''':
 +
:This sets the incap timer on this creature when it becomes incapacitated.
 +
 +
'''ConditionDamage''':
 +
:This is the current damage by a object and not the Condition value
 +
 +
'''MaxCondition''':
 +
:This is the maximum HP(condition) of a vehicle creature object.
 +
 +
'''Bool for Static''':
 +
:0  : False Not Static (moveable)
 +
:1  : True Static (non-moveable)
 +
 +
'''Update Type'''
 +
:This is the variable number being modified
  
 
===Tags===
 
===Tags===
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{| align="center"
 
{| align="center"
 
|-  
 
|-  
||{{50%}}
+
||{{100%}}
 
|-
 
|-
 
||{{ServerPacket}}
 
||{{ServerPacket}}
 
|-
 
|-
 
|}
 
|}
 
===To Do===
 
----
 
 
 
|}
 
|}
  
 +
===Sample Packet===
 
----
 
----
 +
 +
<pre>
 +
05 00
 +
0C 5F A7 68
 +
1D 92 14 6D 02 00 00 00 // Object ID
 +
4F 4E 41 54 03 // ONAT 3
 +
0B 00
 +
00 00 80 3F // Complexity
 +
06 00              // String count
 +
69 74 65 6D 5F 6E  // item_n
 +
00 00 00 00 // String spacer
 +
11 00                                              // String count
 +
64 65 66 61 75 6C 74 5F 66 75 72 6E 69 74 75 72 65 // default_furniture
 +
13 00 00 00                                        // U-string count
 +
45 00 71 00 75 00 75 00 6C 00 75 00 73 00          // E.q.u.u.l.u.s.
 +
20 00 4E 00 65 00 6D 00 75 00 73 00 27 00 20 00    // .N.e.m.u.s.'. .
 +
43 00 61 00 6D 00 70 00                            // C.a.m.p
 +
01 00 00 00
 +
00 00 00 00
 +
00 00 00 00
 +
00 00 00 01
 +
00 00 00 00
 +
00 00 00 00
 +
00 00 64 00
 +
00 00 01 21
 +
</pre>

Latest revision as of 00:48, 28 August 2012

Baseline - TANO03

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TANO Packet Type QuickNav
TANO03 - TANO06 - TANO07


BaseLine Struct


SHORT:             ObjectOpperandCount
FLOAT:             Complexity
ASTRING:           STFName
INT:               String Spacer
ASTRING:           DefaultName
USTRING:           CustomName
INT:               Volume
CSTRING:           Customization
INT:               ComponentCustomizationListSize
INT:               ComponentCustomizationUpdateCounter
{
 INT:              ComponentCustomizationCRC
}
INT:               OptionsBitmask
INT:               IncapTimer
INT:               ConditionDamage
INT:               MaxCondition
BYTE:              Bool for static object

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:
    FLOAT:		Complexity
  01:
    A_STRING:		STFName
    INT:		string spacer
    A_STRING:		DefaultName
  02:
    U_STRING:		CustomName
  03:
    INT:		Volume
  04:
    A_STRING:		Customization
  05:
    INT:		ComponentCustomizationListSize
    INT:		ComponentCustomizationUpdateCounter
    {
      BYTE:		SubType
      {
        00:(remove)
          INT:		ComponentCustomizationCRC
        01:(add)
          INT:		ComponentCustomizationCRC
        02:(clearall)
      }
    }
  06:
    INT:		OptionsBitmask
  07:
    INT:		IncapTimer
  08:
    INT:		ConditionDamage
  09:
    INT:		MaxCondition
  0A:
    BYTE:		Bool for static object
}

Variable Descriptions


ObjectOpperandCount = 11


STFName:

The STF File name for information on the creatures name and default description.

String Spacer:

The 0 int string spacer (always 0).

DefaultName:

The STF string reference for the creatures name.

CustomName:

The override name of the creature. This is the name that will display when set. Use to display Custom Names and Player Names.

Customization:

This is the CSTRING used to contain customization variables for this object. Appearance data appears here.

OptionsBitmask:

This bitmask contains flags to set various option aspects such as converse, vendor, mount, etc.

IncapTimer:

This sets the incap timer on this creature when it becomes incapacitated.

ConditionDamage:

This is the current damage by a object and not the Condition value

MaxCondition:

This is the maximum HP(condition) of a vehicle creature object.

Bool for Static:

0  : False Not Static (moveable)
1  : True Static (non-moveable)

Update Type

This is the variable number being modified

Tags


100% This packet has been completely reversed.

S→C This packet originates on the server.

Sample Packet


05 00 
0C 5F A7 68
1D 92 14 6D 02 00 00 00 // Object ID
4F 4E 41 54 03 // ONAT 3
0B 00 
00 00 80 3F // Complexity
06 00              // String count
69 74 65 6D 5F 6E  // item_n
00 00 00 00 // String spacer
11 00                                              // String count
64 65 66 61 75 6C 74 5F 66 75 72 6E 69 74 75 72 65 // default_furniture
13 00 00 00                                        // U-string count
45 00 71 00 75 00 75 00 6C 00 75 00 73 00          // E.q.u.u.l.u.s.
20 00 4E 00 65 00 6D 00 75 00 73 00 27 00 20 00    // .N.e.m.u.s.'. .
43 00 61 00 6D 00 70 00                            // C.a.m.p
01 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 00 01 
00 00 00 00 
00 00 00 00 
00 00 64 00 
00 00 01 21