Difference between revisions of "CmdSceneReady"
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===Struct=== | ===Struct=== | ||
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− | |{{short}}||''' | + | |{{short}}||'''Op Count''' |
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|{{int}}||'''Opcode''' | |{{int}}||'''Opcode''' | ||
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==Sample Packet== | ==Sample Packet== | ||
<pre> | <pre> | ||
− | + | 01 00 // Op Count | |
+ | 22 1C FD 43 // CmdSceneReady | ||
</pre> | </pre> |
Latest revision as of 18:13, 6 January 2008
Client Packet - CmdSceneReady (43FD1C22)
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Struct
Variable DescriptionsOpperand_Count = 1 Opcode = 43FD1C22
This packet is used by both client and server to signal to end the "loading" process and begin playing. Once both send it, the scene begins. |
Tags
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Sample Packet
01 00 // Op Count 22 1C FD 43 // CmdSceneReady