Difference between revisions of "PlayMusicMessage"
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− | + | {{PageHeader|Server Packet|PlayMusicMessage (04270D8A)}} | |
{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
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===Struct=== | ===Struct=== | ||
---- | ---- | ||
− | + | {| align="center" | |
+ | |- | ||
+ | | | ||
{| class="wikitable" | {| class="wikitable" | ||
|{{short}}||'''Operand_Count''' | |{{short}}||'''Operand_Count''' | ||
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|{{long}}||'''00 00 00 00 00 00 00 00''' | |{{long}}||'''00 00 00 00 00 00 00 00''' | ||
|- | |- | ||
− | |{{int}}||''' | + | |{{int}}||'''00 00 00 00''' |
|- | |- | ||
|{{byte}}||'''00''' | |{{byte}}||'''00''' | ||
+ | |} | ||
|} | |} | ||
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:string of location to .snd file to play example: sound/music_mission_complete.snd | :string of location to .snd file to play example: sound/music_mission_complete.snd | ||
:ObjectID (always 00) | :ObjectID (always 00) | ||
− | :boolean int | + | :boolean int? |
− | + | ||
|valign=top| | |valign=top| | ||
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||{{ServerPacket}} | ||{{ServerPacket}} | ||
|- | |- | ||
− | ||{{ | + | ||{{100%}} |
|- | |- | ||
|} | |} | ||
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---- | ---- | ||
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==Sample Packet== | ==Sample Packet== | ||
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8A 0D 27 04 // PlayMusicMessage | 8A 0D 27 04 // PlayMusicMessage | ||
20 00 // sting count | 20 00 // sting count | ||
− | 73 6F 75 6E 64 2F | + | 73 6F 75 6E 64 2F // sound/ |
− | 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ | + | 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ |
− | 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 bountyhunter.snd | + | 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd |
00 00 00 00 | 00 00 00 00 | ||
00 00 00 00 | 00 00 00 00 | ||
01 00 00 00 // might be a play loop or repeat flag or number of times to play | 01 00 00 00 // might be a play loop or repeat flag or number of times to play | ||
− | 00 | + | 00 |
− | + | ||
</pre> | </pre> |
Latest revision as of 13:33, 12 February 2008
Server Packet - PlayMusicMessage (04270D8A)
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Struct
Variable DescriptionsOpperand_Count = 5 Opcode = 04270D8A
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Tags
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Sample Packet
05 00 8A 0D 27 04 // PlayMusicMessage 20 00 // sting count 73 6F 75 6E 64 2F // sound/ 6D 75 73 69 63 5F 61 63 71 5F // music_acq_ 62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd 00 00 00 00 00 00 00 00 01 00 00 00 // might be a play loop or repeat flag or number of times to play 00