Difference between revisions of "UpdateContainmentMessage"

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(Variable Descriptions)
(Variable Descriptions)
 
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===Struct===
 
===Struct===
 
----
 
----
 
+
{| align="center"
 +
|-
 +
||
 
{| class="wikitable"
 
{| class="wikitable"
 
|{{short}}||'''Operand_Count'''
 
|{{short}}||'''Operand_Count'''
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|{{long}}||'''ObjectID'''
 
|{{long}}||'''ObjectID'''
 
|-
 
|-
|{{long}}||'''ContainerID'''
+
|{{long}}||'''Parent Id'''
 
|-
 
|-
|{{int}}||'''ContainmentType'''
+
|{{int}}||'''Arrangement Id'''
 +
|}
 
|}
 
|}
  
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"container" of the container object. It may also be seen as a "link"
 
"container" of the container object. It may also be seen as a "link"
  
* '''Container_ID''':
+
* '''Parent Id''':
 
This is a unique ID for a container object. the Object_ID gets "put into"
 
This is a unique ID for a container object. the Object_ID gets "put into"
this container. Container types include Inventory, Storage Containers,  
+
this container. All objects are containers, and can be used as containers.
Buildings or Structures, etc.
+
 
 +
* '''Arrangement Id''':
  
* '''ContainmentType''':
+
This specifies which arrangement to use for this particular object. It is most often 4 because most objects only have 1 arrangement.
Set to 4 to equip an item, 0xFFFFFFFF to unequip an item.
+
(4 being used for 1 because of the 4 "global" arrangements)
  
The common two trends are:
 
<pre>
 
4:Add?
 
-1:Remove?
 
</pre>
 
 
|valign=top|
 
|valign=top|
  

Latest revision as of 00:59, 21 August 2012

Server Packet - UpdateContainmentMessage (56CBDE9E)

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Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
LONG Parent Id
INT Arrangement Id

Variable Descriptions


Opperand_Count = 4

Opcode = 56CBDE9E


  • Object_ID:

The unique ID for an object. In this packet, this object gets put into the "container" of the container object. It may also be seen as a "link"

  • Parent Id:

This is a unique ID for a container object. the Object_ID gets "put into" this container. All objects are containers, and can be used as containers.

  • Arrangement Id:

This specifies which arrangement to use for this particular object. It is most often 4 because most objects only have 1 arrangement. (4 being used for 1 because of the 4 "global" arrangements)

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.


Sample Packet

04 00       //Operand_Count
9E DE CB 56 //UpdateContainmentMessage
62 C9 8B 12 1E 00 00 00 //Object ID
FD 85 10 00 00 00 00 00 //Cell ID
FF FF FF FF //ContainmentType?