Difference between revisions of "Abilities Template"

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(Source References)
(Ability Breakdown & Details)
 
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Ability Description...
 
Ability Description...
 
<br><br>'''Command:''' /command
 
<br><br>'''Command:''' /command
<br>'''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
+
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
 
|valign=top|
 
|valign=top|
  
 
== Related Tags ==
 
== Related Tags ==
{|
+
 
 +
{| align="center"
 +
 
 +
|-
 +
||{{D100%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 19: Line 23:
 
|}
 
|}
  
= Ability Breakdown & Details =
+
== Ability Breakdown & Details ==
 +
 
 +
 
 +
 
 +
 
 +
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
 +
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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|valign=top|
 
|valign=top|
  
==Ability Flow==
 
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
{| align="center"
+
== System Messages ==
|-
+
||
+
{| class="wikitable"
+
|- align="center" style="background-color:#ffffcc;"
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|-
+
|align="center"|ID Value||align="center"|/path/goes/here/||align="center"|filename.stf||align="center"|internal_command_string||align="center"|System Message Text
+
|-
+
|}
+
|}
+
  
==SUI Prompt==
 
  
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
  
|-
+
It should link to page containing the file path and appropriate string ID information for the stf references for all system messages used for this game feature.
|align="center"|1
+
|align="center"|/path/goes/here
+
|align="center"|filename.stf
+
|align="center"|Internal SUI label
+
|align="center"|SUI Window Description
+
|align="center"|SUI Window Label
+
|align="center"|SUI Button Label
+
|align="center"|SUI Button Label
+
|align="center"|SUI Button Label
+
|-
+
|}
+
|}
+
  
 +
== Fly Text ==
  
==Combat Chat Spam==
 
  
{| align="center"
+
It should link to page containing the file path and appropriate string ID information for the stf references for all flytext used for this game feature.
|-
+
 
||
+
== E-mails ==
{| class="wikitable"
+
 
|- align="center" style="background-color:#ffffcc;"
+
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
E-mail subject header should be written here with a link to page containing the file path and appropriate string ID information for the stf reference.
|-
+
 
|align="center"|ID Value||align="center"|/path/goes/here/||align="center"|filename.stf||align="center"|internal_command_string||align="center"|System Message Text
+
== SUI Prompts ==
|-
+
 
|}
+
 
|}
+
A short and concise name should be given for the SUI prompt used for this game feature, preferably using the name on the SUI prompt title itself unless it is more intuitive to create a custom name to describe its basic function. It should link to page containing the file path and appropriate string ID information for the stf reference.
  
 +
== Radial Menus ==
  
==Fly Text==
+
 
 +
 
 +
List of all radial menus and radial options available when using this game feature. It should link to page containing the file path and appropriate string ID information for the stf reference.
 +
 
 +
== Packet Captures ==
 +
 
 +
 
 +
 
 +
Links to any relevant packet captures done to test these features. Captures should be uploaded into the category of the game feature so that all files are kept together. When uploading the packet capture file, Descriptions should be added of what the purpose of the capture was along with the steps taken in the capture should be elaborated so that the person viewing the data knows what was being attempted.
 +
 
 +
== Test Data Logs ==
 +
 
 +
 
 +
This includes links to chat logs and other source references containing test data that can be used to observe how a feature functions. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Crafting Experimentation Result Logs.txt
 +
 
 +
This is intended as a link to raw data. The data should be categorized under the game feature's category.
 +
 
 +
== Live Video Media Documentation ==
 +
 
 +
 
 +
Provides links to videos uploaded that document how a particular game feature functions. A description of what is going on in the video should be provided upon uploading as well as categorizing the video under the game feature's category. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Displaying Death Blow Radials.avi
 +
 
 +
 
 +
 
 +
==Combat Chat Spam==
  
 
{| align="center"
 
{| align="center"
 
|-
 
|-
 
||
 
||
{| class="wikitable"
+
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
|-
+
|- align="center"
|align="center"|ID Value||align="center"|/path/goes/here/||align="center"|filename.stf||align="center"|internal_command_string||align="center"|System Message Text
+
||ID Value||/path/goes/here/||filename.stf||internal_command_string||System Message Text||test||test3
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 +
  
  
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==Source References==
 
==Source References==
  
 
+
{{SourceReferences
{| align="center"
+
| SourcePage01 =  
|-
+
| OriginalPageLink01 =
||
+
| SourcePage02 =
{| class="wikitable"
+
| OriginalPageLink02 =
|- align="center" style="background-color:#ffffcc;"
+
| SourcePage03 =  
 
+
| OriginalPageLink03 =  
||'''Source'''||'''Source in Context'''
+
| SourcePage04 =  
|-
+
| OriginalPageLink04 =
|align="center" valign="center"|
+
| SourcePage05 =
Source 1
+
| OriginalPageLink05 =
|align="center" valign="center"|
+
| SourcePage06 =
Source 1 Context
+
| OriginalPageLink06 =
 
+
| SourcePage07 =
 
+
| OriginalPageLink07 =  
|-
+
| SourcePage08 =  
|}
+
| OriginalPageLink08 =
|}
+
| SourcePage09 =
 
+
| OriginalPageLink09 =  
 
+
| SourcePage10 =  
 +
| OriginalPageLink10 =
 +
| SourcePage11 =
 +
| OriginalPageLink11 =
 +
| SourcePage12 =
 +
| OriginalPageLink12 =
 +
| SourcePage13 =
 +
| OriginalPageLink13 =
 +
| SourcePage14 =
 +
| OriginalPageLink14 =
 +
| SourcePage15 =
 +
| OriginalPageLink15 =
 +
| SourcePage16 =
 +
| OriginalPageLink16 =
 +
| SourcePage17 =
 +
| OriginalPageLink17 =
 +
| SourcePage18 =
 +
| OriginalPageLink18 =
 +
| SourcePage19 =
 +
| OriginalPageLink19 =
 +
| SourcePage20 =
 +
| OriginalPageLink20 =
 +
}}
  
 
|valign="top"|
 
|valign="top"|
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|-
 
|-
 
||
 
||
{| class="wikitable"
+
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|width="100px"|'''Modifier'''||'''Value'''
Line 164: Line 174:
 
|-
 
|-
 
||
 
||
{| class="wikitable"
+
{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
|-
||Ability 1||align="center" |0
+
||Health cost||align="center" |0
 +
|-
 +
||Action cost||align="center" |0
 +
|-
 +
||Mind cost||align="center" |0
 
|-
 
|-
||Ability 2||align="center" |0
+
||Force cost||align="center" |0
 
|-
 
|-
||Modifier 1||align="center" |0
+
||Damage||align="center" |0
 
|-
 
|-
||Modifier 2||align="center" |0
+
||Delay Time||align="center" |0
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 20:15, 30 August 2009

Ability - Ability Name

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

100% This document is complete.

Ability This document relates to Player Abilities.

Profession This document is related to the Profession Profession.

Ability Breakdown & Details

Contains the actual details for how the game feature works - can make this into sub categories as necessary.



System Messages

It should link to page containing the file path and appropriate string ID information for the stf references for all system messages used for this game feature.

Fly Text

It should link to page containing the file path and appropriate string ID information for the stf references for all flytext used for this game feature.

E-mails

E-mail subject header should be written here with a link to page containing the file path and appropriate string ID information for the stf reference.

SUI Prompts

A short and concise name should be given for the SUI prompt used for this game feature, preferably using the name on the SUI prompt title itself unless it is more intuitive to create a custom name to describe its basic function. It should link to page containing the file path and appropriate string ID information for the stf reference.

Radial Menus

List of all radial menus and radial options available when using this game feature. It should link to page containing the file path and appropriate string ID information for the stf reference.

Packet Captures

Links to any relevant packet captures done to test these features. Captures should be uploaded into the category of the game feature so that all files are kept together. When uploading the packet capture file, Descriptions should be added of what the purpose of the capture was along with the steps taken in the capture should be elaborated so that the person viewing the data knows what was being attempted.

Test Data Logs

This includes links to chat logs and other source references containing test data that can be used to observe how a feature functions. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Crafting Experimentation Result Logs.txt

This is intended as a link to raw data. The data should be categorized under the game feature's category.

Live Video Media Documentation

Provides links to videos uploaded that document how a particular game feature functions. A description of what is going on in the video should be provided upon uploading as well as categorizing the video under the game feature's category. The link names should be intuitive and inform the reader of what type of data to expect when clicking on it. Ex. Displaying Death Blow Radials.avi


Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text test test3


Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0