Difference between revisions of "One-Hand Health Hit 2 (Ability)"
(New page: {{PageHeader|Ability|One-Hand Health Hit 2}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /melee1hhealthhit2 <target>: This melee attack targets an opponent's...) |
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== Related Tags == | == Related Tags == | ||
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+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a single target melee attack. | + | This is a single target melee attack. This ability causes a 180 second long bleed to the health pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|- align="center" | |- align="center" | ||
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− | + | shiimshiak_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Shiim Shiak on %TT for %DI points of damage, but %ST blocks it! |
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− | %TU uses | + | %TU uses Shiim Shiak on you for %DI points of damage, but you block it! |
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− | %TU uses | + | %TU uses Shiim Shiak on %TT for %DI points of damage, but %ST blocks it! |
|- align="center" | |- align="center" | ||
− | || | + | ||shiimshiak_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Shiim Shiak on %TT for %DI points of damage, but %ST counterattacks! |
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− | %TU uses | + | %TU uses Shiim Shiak on you for %DI points of damage, but you counterattack! |
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− | %TU uses | + | %TU uses Shiim Shiak on %TT for %DI points of damage, but %ST counterattacks! |
|- align="center" | |- align="center" | ||
− | || | + | ||shiimshiak_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Shiim Shiak on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Shiim Shiak on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Shiim Shiak on %TT for %DI points of damage, but %ST evades it. |
|- align="center" | |- align="center" | ||
− | || | + | ||shiimshiak_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Shiim Shiak on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Shiim Shiak on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Shiim Shiak on %TT for %DI points of damage! |
|- align="center" | |- align="center" | ||
− | || | + | ||shiimshiak_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Shiim Shiak misses %TT. |
− | ||%TU's | + | ||%TU's Shiim Shiak misses you. |
− | ||%TU's | + | ||%TU's Shiim Shiak misses %TT. |
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health cost||align="center" |0. | + | ||Health cost||align="center" |0.75 |
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− | ||Action cost||align="center" |0. | + | ||Action cost||align="center" |0.75 |
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− | ||Mind cost||align="center" |1. | + | ||Mind cost||align="center" |1.25 |
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||Force cost||align="center" |0 | ||Force cost||align="center" |0 | ||
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− | ||Damage||align="center" | | + | ||Damage||align="center" |3.0 |
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |2.5 |
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|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 14:50, 29 August 2007
Ability - One-Hand Health Hit 2
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Description/melee1hhealthhit2 <target>: This melee attack targets an opponent's body in order to WOUND the target's Health pool. It can inflict more wound damage than One-Hand Health Hit 1.
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Related Tags
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Ability Breakdown & Details
This is a single target melee attack. This ability causes a 180 second long bleed to the health pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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