Difference between revisions of "Two-Hand Mind Hit 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageHeader|Ability|Two-Hand Mind Hit 1}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /melee2hmindhit1 <target>: This melee attack targets the head in order...)
 
(Related Tags)
 
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
 
/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
 
<br><br>'''Command:''' /melee2hMindHit1
 
<br><br>'''Command:''' /melee2hMindHit1
<br>'''CommandQueue Entry:''' '''[[melee2hmindhit2 (F7ADA722)]]'''
+
<br>'''CommandQueue Entry:''' '''[[melee2hmindhit1 (FAEE81FB)]]'''
 
|valign=top|
 
|valign=top|
  
 
== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
 +
|-
 +
||{{D0%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
 
|-
 
|-
||{{ProfessionTagOther|Teras Kasi Artist}}
+
||{{ProfessionTagOther|Swordsman}}
 
|-
 
|-
 
|}
 
|}
Line 21: Line 23:
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target melee attack.
+
This is a single target melee attack.  This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
Line 59: Line 61:
 
|- align="center"
 
|- align="center"
 
||
 
||
saimai_block
+
mindstrike_block
 
||
 
||
 
/string/en/
 
/string/en/
Line 67: Line 69:
 
internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
You use Mind Strike on %TT for %DI points of damage, but %ST blocks it!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
%TU uses Mind Strike on you for %DI points of damage, but you block it!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
%TU uses Mind Strike on %TT for %DI points of damage, but %ST blocks it!
  
 
|- align="center"
 
|- align="center"
  
||saimai_counter
+
||mindstrike_counter
 
||
 
||
 
/string/en/
 
/string/en/
Line 83: Line 85:
 
internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
You use Mind Strike on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
%TU uses Mind Strike on you for %DI points of damage, but you counterattack!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
%TU uses Mind Strike on %TT for %DI points of damage, but %ST counterattacks!
  
 
|- align="center"
 
|- align="center"
  
||saimai_evade
+
||mindstrike_evade
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||You use Mind Strike on %TT for %DI points of damage, but %ST evades it.
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||%TU uses Mind Strike on you for %DI points of damage, but you evade it.
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||%TU uses Mind Strike on %TT for %DI points of damage, but %ST evades it.
  
 
|- align="center"
 
|- align="center"
  
  
||saimai_hit
+
||mindstrike_hit
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
+
||You use Mind Strike on %TT for %DI points of damage!
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Mind Strike on you for %DI points of damage!
||%TU uses Sai Mai on %TT for %DI points of damage!
+
||%TU uses Mind Strike on %TT for %DI points of damage!
  
 
|- align="center"
 
|- align="center"
  
||saimai_miss
+
||mindstrike_miss
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
+
||Your Mind Strike misses %TT.
||%TU's Sai Mai misses you.
+
||%TU's Mind Strike misses you.
||%TU's Sai Mai misses %TT.
+
||%TU's Mind Strike misses %TT.
  
 
|-
 
|-
Line 178: Line 180:
 
||Health cost||align="center" |0.5
 
||Health cost||align="center" |0.5
 
|-
 
|-
||Action cost||align="center" |0.5
+
||Action cost||align="center" |1.0
 
|-
 
|-
||Mind cost||align="center" |1.0
+
||Mind cost||align="center" |0.5
 
|-
 
|-
 
||Force cost||align="center" |0
 
||Force cost||align="center" |0
 
|-
 
|-
||Damage||align="center" |2
+
||Damage||align="center" |1.0
 
|-
 
|-
||Delay Time||align="center" |1.25
+
||Delay Time||align="center" |2.3
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 14:45, 29 August 2007

Ability - Two-Hand Mind Hit 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.

Command: /melee2hMindHit1
CommandQueue Entry: melee2hmindhit1 (FAEE81FB)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Swordsman This document is related to the Swordsman Profession.

Ability Breakdown & Details

This is a single target melee attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

mindstrike_block

/string/en/

cbt_spam.stf

internal_command_string

You use Mind Strike on %TT for %DI points of damage, but %ST blocks it!

%TU uses Mind Strike on you for %DI points of damage, but you block it!

%TU uses Mind Strike on %TT for %DI points of damage, but %ST blocks it!

mindstrike_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Mind Strike on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Mind Strike on you for %DI points of damage, but you counterattack!

%TU uses Mind Strike on %TT for %DI points of damage, but %ST counterattacks!

mindstrike_evade /string/en/ cbt_spam.stf internal_command_string You use Mind Strike on %TT for %DI points of damage, but %ST evades it. %TU uses Mind Strike on you for %DI points of damage, but you evade it. %TU uses Mind Strike on %TT for %DI points of damage, but %ST evades it.
mindstrike_hit /string/en/ cbt_spam.stf internal_command_string You use Mind Strike on %TT for %DI points of damage! %TU uses Mind Strike on you for %DI points of damage! %TU uses Mind Strike on %TT for %DI points of damage!
mindstrike_miss /string/en/ cbt_spam.stf internal_command_string Your Mind Strike misses %TT. %TU's Mind Strike misses you. %TU's Mind Strike misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.0
Mind cost 0.5
Force cost 0
Damage 1.0
Delay Time 2.3