Difference between revisions of "Two-Hand Mind Hit 1 (Ability)"
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/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool. | /melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool. | ||
<br><br>'''Command:''' /melee2hMindHit1 | <br><br>'''Command:''' /melee2hMindHit1 | ||
− | <br>'''CommandQueue Entry:''' '''[[ | + | <br>'''CommandQueue Entry:''' '''[[melee2hmindhit1 (FAEE81FB)]]''' |
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a single target melee attack. | + | This is a single target melee attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
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Latest revision as of 14:45, 29 August 2007
Ability - Two-Hand Mind Hit 1
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Description/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
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Related Tags
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Ability Breakdown & Details
This is a single target melee attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
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