Difference between revisions of "Two-Hand Mind Hit 1 (Ability)"

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/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
 
/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.
 
<br><br>'''Command:''' /melee2hMindHit1
 
<br><br>'''Command:''' /melee2hMindHit1
<br>'''CommandQueue Entry:''' '''[[melee2hmindhit2 (F7ADA722)]]'''
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<br>'''CommandQueue Entry:''' '''[[melee2hmindhit1 (FAEE81FB)]]'''
 
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== Related Tags ==
 
== Related Tags ==
 
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Latest revision as of 14:45, 29 August 2007

Ability - Two-Hand Mind Hit 1

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Description

/melee2hmindhit1 <target>: This melee attack targets the head in order to WOUND the target's Mind pool.

Command: /melee2hMindHit1
CommandQueue Entry: melee2hmindhit1 (FAEE81FB)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Swordsman This document is related to the Swordsman Profession.

Ability Breakdown & Details

This is a single target melee attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

mindstrike_block

/string/en/

cbt_spam.stf

internal_command_string

You use Mind Strike on %TT for %DI points of damage, but %ST blocks it!

%TU uses Mind Strike on you for %DI points of damage, but you block it!

%TU uses Mind Strike on %TT for %DI points of damage, but %ST blocks it!

mindstrike_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Mind Strike on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Mind Strike on you for %DI points of damage, but you counterattack!

%TU uses Mind Strike on %TT for %DI points of damage, but %ST counterattacks!

mindstrike_evade /string/en/ cbt_spam.stf internal_command_string You use Mind Strike on %TT for %DI points of damage, but %ST evades it. %TU uses Mind Strike on you for %DI points of damage, but you evade it. %TU uses Mind Strike on %TT for %DI points of damage, but %ST evades it.
mindstrike_hit /string/en/ cbt_spam.stf internal_command_string You use Mind Strike on %TT for %DI points of damage! %TU uses Mind Strike on you for %DI points of damage! %TU uses Mind Strike on %TT for %DI points of damage!
mindstrike_miss /string/en/ cbt_spam.stf internal_command_string Your Mind Strike misses %TT. %TU's Mind Strike misses you. %TU's Mind Strike misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.0
Mind cost 0.5
Force cost 0
Damage 1.0
Delay Time 2.3