Difference between revisions of "Flurry Shot 1 (Ability)"

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== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
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|-
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||{{Ability}}
 
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|- align="center"
 
|- align="center"
 
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saimai_block
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flurryshot_block
 
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/string/en/
 
/string/en/
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internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
You use Flurry Shot on %TT for %DI points of damage, but %ST blocks it!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
%TU uses Flurry Shot on you for %DI points of damage, but you block it!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
%TU uses Flurry Shot on %TT for %DI points of damage, but %ST blocks it!
  
 
|- align="center"
 
|- align="center"
  
||saimai_counter
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||flurryshot_counter
 
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/string/en/
 
/string/en/
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internal_command_string
 
internal_command_string
 
||
 
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
You use Flurry Shot on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
%TU uses Flurry Shot on you for %DI points of damage, but you counterattack!
 
||
 
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
%TU uses Flurry Shot on %TT for %DI points of damage, but %ST counterattacks!
  
 
|- align="center"
 
|- align="center"
  
||saimai_evade
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||flurryshot_evade
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||You use Flurry Shot on %TT for %DI points of damage, but %ST evades it.
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||%TU uses Flurry Shot on you for %DI points of damage, but you evade it.
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||%TU uses Flurry Shot on %TT for %DI points of damage, but %ST evades it.
  
 
|- align="center"
 
|- align="center"
  
  
||saimai_hit
+
||flurryshot_hit
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
+
||You use Flurry Shot on %TT for %DI points of damage!
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Flurry Shot on you for %DI points of damage!
||%TU uses Sai Mai on %TT for %DI points of damage!
+
||%TU uses Flurry Shot on %TT for %DI points of damage!
  
 
|- align="center"
 
|- align="center"
  
||saimai_miss
+
||flurryshot_miss
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
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||Your Flurry Shot misses %TT.
||%TU's Sai Mai misses you.
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||%TU's Flurry Shot misses you.
||%TU's Sai Mai misses %TT.
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||%TU's Flurry Shot misses %TT.
  
 
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||Action cost||align="center" |0.5
 
||Action cost||align="center" |0.5
 
|-
 
|-
||Mind cost||align="center" |1.0
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||Mind cost||align="center" |1.5
 
|-
 
|-
 
||Force cost||align="center" |0
 
||Force cost||align="center" |0
 
|-
 
|-
||Damage||align="center" |2
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||Damage||align="center" |2.5
 
|-
 
|-
||Delay Time||align="center" |1.25
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||Delay Time||align="center" |2.0
 
|-
 
|-
 
|}
 
|}
 
|}
 
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|}

Latest revision as of 14:19, 29 August 2007

Ability - Flurry Shot 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/flurryshot1 <target>: This ranged attack can make a single target dizzy.

Command: /flurryShot1
CommandQueue Entry: flurryshot1 (471EAC17)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Rifleman This document is related to the Rifleman Profession.

Ability Breakdown & Details

This is a single target ranged attack.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

flurryshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Flurry Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Flurry Shot on you for %DI points of damage, but you block it!

%TU uses Flurry Shot on %TT for %DI points of damage, but %ST blocks it!

flurryshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Flurry Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Flurry Shot on you for %DI points of damage, but you counterattack!

%TU uses Flurry Shot on %TT for %DI points of damage, but %ST counterattacks!

flurryshot_evade /string/en/ cbt_spam.stf internal_command_string You use Flurry Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Flurry Shot on you for %DI points of damage, but you evade it. %TU uses Flurry Shot on %TT for %DI points of damage, but %ST evades it.
flurryshot_hit /string/en/ cbt_spam.stf internal_command_string You use Flurry Shot on %TT for %DI points of damage! %TU uses Flurry Shot on you for %DI points of damage! %TU uses Flurry Shot on %TT for %DI points of damage!
flurryshot_miss /string/en/ cbt_spam.stf internal_command_string Your Flurry Shot misses %TT. %TU's Flurry Shot misses you. %TU's Flurry Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.5
Force cost 0
Damage 2.5
Delay Time 2.0