Difference between revisions of "Mind Shot 2 (Ability)"
(New page: {{PageHeader|Ability|Mind Shot 2}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind p...) |
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== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | |||
+ | This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. | ||
+ | |||
This is a single target ranged attack. | This is a single target ranged attack. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' |
− | + | ||
− | Message1'''||'''Player Message2'''||'''Other Player's Message''' | + | |
|- align="center" | |- align="center" | ||
|| | || | ||
− | + | mindbender_block | |
|| | || | ||
/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
|| | || | ||
− | You use | + | You use Mind-Bender on %TT for %DI points of damage, but %ST blocks it! |
|| | || | ||
− | %TU uses | + | %TU uses Mind-Bender on you for %DI points of damage, but you block it! |
|| | || | ||
− | %TU uses | + | %TU uses Mind-Bender on %TT for %DI points of damage, but %ST blocks it! |
|- align="center" | |- align="center" | ||
− | || | + | ||mindbender_counter |
|| | || | ||
/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
|| | || | ||
− | You use | + | You use Mind-Bender on %TT for %DI points of damage, but %ST counterattacks! |
|| | || | ||
− | %TU uses | + | %TU uses Mind-Bender on you for %DI points of damage, but you counterattack! |
|| | || | ||
− | %TU uses | + | %TU uses Mind-Bender on %TT for %DI points of damage, but %ST counterattacks! |
|- align="center" | |- align="center" | ||
− | || | + | ||mindbender_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Mind-Bender on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Mind-Bender on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Mind-Bender on %TT for %DI points of damage, but %ST evades it. |
|- align="center" | |- align="center" | ||
− | || | + | ||mindbender_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Mind-Bender on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Mind-Bender on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Mind-Bender on %TT for %DI points of damage! |
|- align="center" | |- align="center" | ||
− | || | + | ||mindbender_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Mind-Bender misses %TT. |
− | ||%TU's | + | ||%TU's Mind-Bender misses you. |
− | ||%TU's | + | ||%TU's Mind-Bender misses %TT. |
|- | |- | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="150px"|'''Source'''||width=" | + | |width="150px"|'''Source'''||width="150px"|'''Source in Context''' |
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 1 (Source)|Source 1]]||[[Mind Shot_II Context 1 (Source)|Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=79069&query.id=643195#M79069 Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=66029&query.id=65492#M66029 Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 5 (Source)|Source 5]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Mind Shot_II 6 (Source)|Source 6]]||[[Mind Shot_II Context 6 (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]] | ||
|- align="center" | |- align="center" | ||
− | |||
− | + | ||
|} | |} | ||
|} | |} | ||
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||Action cost||align="center" |0.5 | ||Action cost||align="center" |0.5 | ||
|- | |- | ||
− | ||Mind cost||align="center" |1. | + | ||Mind cost||align="center" |1.5 |
|- | |- | ||
||Force cost||align="center" |0 | ||Force cost||align="center" |0 | ||
|- | |- | ||
− | ||Damage||align="center" |2 | + | ||Damage||align="center" |2.0 |
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |2.0 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 10:19, 17 September 2007
Ability - Mind Shot 2
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Description/mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
This is a single target ranged attack.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References |
Ability HAM Costs
Ability Multipliers
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