Difference between revisions of "Strafe Shot 2 (Ability)"
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== Related Tags == | == Related Tags == | ||
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+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. This attack will clear the cover state from another player and will also cause the target to be delayed for 10 seconds. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|} | |} | ||
==System Messages== | ==System Messages== | ||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
+ | |- align="center" | ||
+ | ||delay_notify | ||
+ | ||/string/en/ | ||
+ | ||combat_effects.stf | ||
+ | ||internal_command_string | ||
+ | ||You duck for cover from %TT's wild shooting! Your next action is delayed for %DI seconds. | ||
+ | ||Notes | ||
+ | ||Examples | ||
+ | |} | ||
+ | |} | ||
==SUI Prompt== | ==SUI Prompt== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''||'''Notes'''||'''Examples''' |
|- align="center" | |- align="center" | ||
+ | ||advancedstrafe_block | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Advanced Strafe on %TT for %DI points of damage, but %ST blocks it! | ||
+ | ||%TU uses Advanced Strafe on you for %DI points of damage, but you block it! | ||
+ | ||%TU uses Advanced Strafe on %TT for %DI points of damage, but %ST blocks it! | ||
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|- align="center" | |- align="center" | ||
− | || | + | ||advancedstrafe_counter |
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Advanced Strafe on %TT for %DI points of damage, but %ST counterattacks! | ||
+ | ||%TU uses Advanced Strafe on you for %DI points of damage, but you counterattack! | ||
+ | ||%TU uses Advanced Strafei on %TT for %DI points of damage, but %ST counterattacks! | ||
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|- align="center" | |- align="center" | ||
− | || | + | ||advancedstrafe_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Advanced Strafe on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Advanced Strafe on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Advanced Strafe on %TT for %DI points of damage, but %ST evades it. |
− | + | || | |
+ | || | ||
|- align="center" | |- align="center" | ||
− | || | + | ||advancedstrafe_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Advanced Strafe on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Advanced Strafe on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Advanced Strafe on %TT for %DI points of damage! |
− | + | || | |
+ | ||[[Advanced Strafe Hit (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
− | || | + | ||advancedstrafe_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Advanced Strafe misses %TT. |
− | ||%TU's | + | ||%TU's Advanced Strafe misses you. |
− | ||%TU's | + | ||%TU's Advanced Strafe misses %TT. |
− | + | || | |
+ | || | ||
|- | |- | ||
|} | |} | ||
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==Fly Text== | ==Fly Text== | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
+ | |||
+ | |||
+ | |- | ||
+ | ||strafe | ||
+ | ||/string/en/ | ||
+ | ||combat_effects.stf | ||
+ | || | ||
+ | ||+Strafed+ | ||
+ | || | ||
+ | || | ||
+ | |||
+ | |- | ||
+ | |||
+ | |} | ||
+ | |} | ||
==Formula(s)== | ==Formula(s)== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="150px"|'''Source'''||width=" | + | |width="150px"|'''Source'''||width="150px"|'''Source in Context''' |
+ | |- align="center" | ||
+ | ||[[Strafe Shot_II 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72659&query.id=76917#M72659 Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Strafe Shot_II 2 (Source)|Source 2]]||[[Strafe Shot_II Context 2 (Source)|Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Strafe Shot_II 3 (Source)|Source 3]]||[[Strafe Shot_II Context 3 (Source)|Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 4 (Source)|Source 4]]||[[Ability_Name Context 4 (Source)|Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]] | ||
|- align="center" | |- align="center" | ||
− | |||
− | + | ||
|} | |} | ||
|} | |} |
Latest revision as of 21:26, 9 September 2011
Ability - Strafe Shot 2
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Description/strafeshot2 <target>: This ranged attack clears your enemy out of a covered state, making them more vulnerable to attack.
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Related Tags
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Ability Breakdown & Details
This is a cone area effect ranged attack. This attack will clear the cover state from another player and will also cause the target to be delayed for 10 seconds.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)
Source References |
Ability HAM Costs
Ability Multipliers
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