Difference between revisions of "Mind Shot 1 (Ability)"

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(Related Tags)
(Ability Breakdown & Details)
 
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== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
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|-
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||{{D0%}}
 
|-
 
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||{{Ability}}
 
||{{Ability}}
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target ranged attack.
+
This is a single target ranged attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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|- align="center"
 
|- align="center"
 
||
 
||
saimai_block
+
distractshot_block
 
||
 
||
 
/string/en/
 
/string/en/
Line 75: Line 77:
 
internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
You use Distracting Shot on %TT for %DI points of damage, but %ST blocks it!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
%TU uses Distracting Shot on you for %DI points of damage, but you block it!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
%TU uses Distracting Shot on %TT for %DI points of damage, but %ST blocks it!
  
 
|- align="center"
 
|- align="center"
  
||saimai_counter
+
||distractshot_counter
 
||
 
||
 
/string/en/
 
/string/en/
Line 91: Line 93:
 
internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
You use Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
%TU uses Distracting Shot on you for %DI points of damage, but you counterattack!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
%TU uses Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!
  
 
|- align="center"
 
|- align="center"
  
||saimai_evade
+
||distractshot_evade
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||You use Distracting Shot on %TT for %DI points of damage, but %ST evades it.
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||%TU uses Distracting Shot on you for %DI points of damage, but you evade it.
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||%TU uses Distracting Shot on %TT for %DI points of damage, but %ST evades it.
  
 
|- align="center"
 
|- align="center"
  
  
||saimai_hit
+
||distractshot_hit
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
+
||You use Distracting Shot on %TT for %DI points of damage!
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Distracting Shot on you for %DI points of damage!
||%TU uses Sai Mai on %TT for %DI points of damage!
+
||%TU uses Distracting Shot on %TT for %DI points of damage!
  
 
|- align="center"
 
|- align="center"
  
||saimai_miss
+
||distractshot_miss
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
+
||Your Distracting Shot misses %TT.
||%TU's Sai Mai misses you.
+
||%TU's Distracting Shot misses you.
||%TU's Sai Mai misses %TT.
+
||%TU's Distracting Shot misses %TT.
  
 
|-
 
|-
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
+
|width="150px"|'''Source'''||width="150px"|'''Source in Context'''
 +
|- align="center"
 +
||[[Mind Shot_II 1 (Source)|Source 1]]||[[Mind Shot_II Context 1 (Source)|Source 1]]
 +
|- align="center"
 +
||[[Mind Shot_II 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=79069&query.id=643195#M79069 Source 2]]
 +
|- align="center"
 +
||[[Mind Shot_II 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=66029&query.id=65492#M66029 Source 3]]
 +
|- align="center"
 +
||[[Mind Shot_II 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 4]]
 +
|- align="center"
 +
||[[Mind Shot_II 5 (Source)|Source 5]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 5]]
 +
|- align="center"
 +
||[[Mind Shot_II 6 (Source)|Source 6]]||[[Mind Shot_II Context 6 (Source)|Source 6]]
 +
|- align="center"
 +
||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]]
 +
|- align="center"
 +
||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]]
 +
|- align="center"
 +
||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]]
 +
|- align="center"
 +
||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]]
 +
|- align="center"
 +
||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]]
 +
|- align="center"
 +
||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]]
 +
|- align="center"
 +
||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]]
 +
|- align="center"
 +
||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]]
 +
|- align="center"
 +
||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]]
 +
|- align="center"
 +
||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]]
 +
|- align="center"
 +
||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]]
 +
|- align="center"
 +
||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]]
 +
|- align="center"
 +
||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]]
 +
|- align="center"
 +
||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]]
 +
|- align="center"
 +
||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]]
 +
|- align="center"
 +
||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]]
 +
|- align="center"
 +
||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]]
 +
|- align="center"
 +
||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]]
 +
|- align="center"
 +
||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]]
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
  
|-
+
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 10:21, 17 September 2007

Ability - Mind Shot 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/mindshot1 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.

Command: /mindShot1
CommandQueue Entry: mindshot1 (922143E8)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

This is a single target ranged attack. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

distractshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Distracting Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Distracting Shot on you for %DI points of damage, but you block it!

%TU uses Distracting Shot on %TT for %DI points of damage, but %ST blocks it!

distractshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Distracting Shot on you for %DI points of damage, but you counterattack!

%TU uses Distracting Shot on %TT for %DI points of damage, but %ST counterattacks!

distractshot_evade /string/en/ cbt_spam.stf internal_command_string You use Distracting Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Distracting Shot on you for %DI points of damage, but you evade it. %TU uses Distracting Shot on %TT for %DI points of damage, but %ST evades it.
distractshot_hit /string/en/ cbt_spam.stf internal_command_string You use Distracting Shot on %TT for %DI points of damage! %TU uses Distracting Shot on you for %DI points of damage! %TU uses Distracting Shot on %TT for %DI points of damage!
distractshot_miss /string/en/ cbt_spam.stf internal_command_string Your Distracting Shot misses %TT. %TU's Distracting Shot misses you. %TU's Distracting Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 2.0
Force cost 0
Damage 1.0
Delay Time 1.0