Difference between revisions of "Pistoleer (Game Mechanics)"
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(New page: {{PageHeader|Game Documentation|Pistoleer Mechanics}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Something == something goes here |valign=top| == Related Tags == {|align=...) |
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+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | |||
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+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Stun (Skill Modifier)|Defense Vs. Stun]]''' | ||
+ | |- | ||
+ | ||'''[[Dodge (Skill Modifier)|Dodge]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy (Skill Modifier)|Pistol Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy While Moving (Skill Modifier)|Pistol Accuracy While Moving]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Accuracy While Standing (Skill Modifier)|Pistol Accuracy While Standing]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Aiming (Skill Modifier)|Pistol Aiming]]''' | ||
+ | |- | ||
+ | ||'''[[Pistol Speed (Skill Modifier)|Pistol Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
|valign=top| | |valign=top| | ||
== Ability List == | == Ability List == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[bodyshot3 (EA7BF24F)|bodyshot3]]'''||'''[[bodyshot3 (EA7BF24F)|EA7BF24F]]'''||'''[[Body Shot 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[healthshot2 (610888CE)|healthshot2]]'''||'''[[healthshot2 (610888CE)|610888CE]]'''||'''[[Health Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center"" | ||
+ | |align="left"|'''[[pistolmeleedefense1 (6E76C41F)|pistolmeleedefense1]]'''||'''[[pistolmeleedefense1 (6E76C41F)|6E76C41F]]'''||'''[[Pistol Melee Defense 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[pistolmeleedefense2 (6335E2C6)|pistolmeleedefense2]]'''||'''[[pistolmeleedefense2 (6335E2C6)|6335E2C6]]'''||'''[[Pistol Melee Defense 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[disarmingshot1 (D4DA2068)|disarmingshot1]]'''||'''[[disarmingshot1 (D4DA2068)|D4DA2068]]'''||'''[[Disarming Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[disarmingshot2 (D99906B1)|disarmingshot2]]'''||'''[[disarmingshot2 (D99906B1)|D99906B1]]'''||'''[[Disarming Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[doubletap (EB830578)|doubletap]]'''||'''[[doubletap (EB830578)|EB830578]]'''||'''[[Double Tap (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[fanshot (10921EDB)|fanshot]]'''||'''[[fanshot (10921EDB)|10921EDB]]'''||'''[[Fan Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[multitargetpistolshot (4000FC87)|multitargetpistolshot]]'''||'''[[multitargetpistolshot (4000FC87)|4000FC87]]'''||'''[[Multi Target Pistol Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[pointblankarea2 (F08F2259)|pointblankarea2]]'''||'''[[pointblankarea2 (F08F2259)|F08F2259]]'''||'''[[Point Blank Area 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[pointblanksingle2 (55010F97)|pointblanksingle2]]'''||'''[[pointblanksingle2 (55010F97)|55010F97]]'''||'''[[Point Blank Single 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"|'''[[stoppingshot (1673720C)|stoppingshot]]'''||'''[[stoppingshot (1673720C)|1673720C]]'''||'''[[Stopping Shot (Ability)]]'''||{{Small0P}} | ||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 07:35, 29 August 2007
Game Documentation - Pistoleer Mechanics
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Related Tags
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Ability List
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