Difference between revisions of "Rifleman (Game Mechanics)"
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+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | |||
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+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Block (Skill Modifier)|Block]]''' | ||
+ | |- | ||
+ | ||'''[[Cover (Skill Modifier)|Cover]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Up) (Skill Modifier)|Defense Vs. Posture Change (Up)]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Stun (Skill Modifier)|Defense Vs. Stun]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Accuracy (Skill Modifier)|Rifle Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Accuracy While Moving (Skill Modifier)|Rifle Accuracy While Moving]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Aiming (Skill Modifier)|Rifle Aiming]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Concealment Chance (Skill Modifier)|Rifle Concealment Chance]]''' | ||
+ | |- | ||
+ | ||'''[[Rifle Speed (Skill Modifier)|Rifle Speed]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
|valign=top| | |valign=top| | ||
== Ability List == | == Ability List == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[concealshot (5A70C24B)|concealshot]]'''||'''[[concealshot (5A70C24B)|5A70C24B]]'''||'''[[Conceal Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[flurryshot1 (471EAC17)|flurryshot1]]'''||'''[[flurryshot1 (471EAC17)|471EAC17]]'''||'''[[Flurry Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[flurryshot2 (4A5D8ACE)|flurryshot2]]'''||'''[[flurryshot2 (4A5D8ACE)|4A5D8ACE]]'''||'''[[Flurry Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[flushingshot1 (60CE31D9)|flushingshot1]]'''||'''[[flushingshot1 (60CE31D9)|60CE31D9]]'''||'''[[Flushing Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[flushingshot2 (6D8D1700)|flushingshot2]]'''||'''[[flushingshot2 (6D8D1700)|6D8D1700]]'''||'''[[Flushing Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[headshot3 (89749026)|headshot3]]'''||'''[[headshot3 (89749026)|89749026]]'''||'''[[Head Shot 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[mindshot2 (9F626531)|mindshot2]]'''||'''[[mindshot2 (9F626531)|9F626531]]'''||'''[[Mind Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Ranged Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Sneak (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[snipershot (13CC58E1)|snipershot]]'''||'''[[snipershot (13CC58E1)|13CC58E1]]'''||'''[[Sniper Shot (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[startleshot1 (04B23F7E)|startleshot1]]'''||'''[[startleshot1 (04B23F7E)|04B23F7E]]'''||'''[[Startle Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[startleshot2 (09F119A7)|startleshot2]]'''||'''[[startleshot2 (09F119A7)|09F119A7]]'''||'''[[Startle Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[strafeshot1 (85B33F08)|strafeshot1]]'''||'''[[strafeshot1 (85B33F08)|85B33F08]]'''||'''[[Strafe Shot 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" style="background-color:#F1F1F1;" | ||
+ | |align="left"|'''[[strafeshot2 (88F019D1)|strafeshot2]]'''||'''[[strafeshot2 (88F019D1)|88F019D1]]'''||'''[[Strafe Shot 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |align="left"|'''[[surpriseshot (61DC9EBA)|surpriseshot]]'''||'''[[surpriseshot (61DC9EBA)|61DC9EBA]]'''||'''[[Surprise Shot (Ability)]]'''||{{Small0P}} | ||
+ | |} | ||
+ | |} | ||
|} | |} |
Latest revision as of 07:27, 29 August 2007
Game Documentation - Rifleman Mechanics
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Related Tags
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Skill Modifiers |