Difference between revisions of "Fencer (Game Mechanics)"
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+ | |} | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | == Something == | ||
+ | |||
|} | |} | ||
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|valign=top| | |valign=top| | ||
+ | == Something == | ||
+ | something goes here | ||
+ | |valign=top| | ||
+ | == Skill Modifiers == | ||
+ | {|align="center" | ||
+ | |- | ||
+ | ||'''[[Alertness (Skill Modifier)|Alertness]]''' | ||
+ | |- | ||
+ | ||'''[[Combat Equilibrium (Skill Modifier)|Combat Equilibrium]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Blind (Skill Modifier)|Defense Vs. Blind]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Dizzy (Skill Modifier)|Defense Vs. Dizzy]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Intimidate (Skill Modifier)|Defense Vs. Intimidate]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Knockdown (Skill Modifier)|Defense Vs. Knockdown]]''' | ||
+ | |- | ||
+ | ||'''[[Defense Vs. Posture Change (Down) (Skill Modifier)|Defense Vs. Posture Change (Down)]]''' | ||
+ | |- | ||
+ | ||'''[[Dodge (Skill Modifier)|Dodge]]''' | ||
+ | |- | ||
+ | ||'''[[Melee Defense (Skill Modifier)|Melee Defense]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Center Of Being Duration (Skill Modifier)|One-handed Center Of Being Duration]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Center Of Being Efficacy (Skill Modifier)|One-handed Melee Center Of Being Efficacy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Melee Toughness (Skill Modifier)|One-handed Melee Toughness]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Accuracy (Skill Modifier)|One-handed Weapon Accuracy]]''' | ||
+ | |- | ||
+ | ||'''[[One-handed Weapon Speed (Skill Modifier)|One-handed Weapon Speed]]''' | ||
+ | |- | ||
+ | ||'''[[Ranged Defense (Skill Modifier)|Ranged Defense]]''' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
== Something 2== | == Something 2== | ||
something goes here | something goes here | ||
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|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
|align="left"|'''[[melee1hspinattack2 (B6CB33B3)|melee1hspinattack2]]'''||'''[[melee1hspinattack2 (B6CB33B3)|B6CB33B3]]'''||'''[[One-Hand Spin Attack 2 (Ability)]]'''||{{Small0P}} | |align="left"|'''[[melee1hspinattack2 (B6CB33B3)|melee1hspinattack2]]'''||'''[[melee1hspinattack2 (B6CB33B3)|B6CB33B3]]'''||'''[[One-Hand Spin Attack 2 (Ability)]]'''||{{Small0P}} | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 1 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 2 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |align="left"| | ||
+ | || | ||
+ | ||'''[[Melee Damage Mitigation 3 (Ability)]]'''||{{Small0P}} | ||
+ | |- align="center" | ||
+ | |||
+ | |||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 07:43, 29 August 2007
Game Documentation - Fencer Mechanics
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