Difference between revisions of "Action Shot 2 (Ability)"
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== Description == | == Description == | ||
− | + | [[actionshot2 (45061078)|/actionShot2]] <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1. | |
− | <br><br>'''Command:''' /actionShot2 | + | <br><br>'''Command:''' [[actionshot2 (45061078)|/actionShot2]] |
<br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]''' | <br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]''' | ||
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== Related Tags == | == Related Tags == | ||
{| | {| | ||
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+ | ||{{D100%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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==Combat Chat Spam== | ==Combat Chat Spam== | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' | ||
|- align="center" | |- align="center" | ||
− | || | + | ||debilitatingshot_block||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!||%TU uses Debilitating Shot on you for %DI points of damage, but you block it!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it! |
− | debilitatingshot_block | + | |
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− | /string/en/ | + | |
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− | cbt_spam.stf | + | |
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− | internal_command_string | + | |
− | || | + | |
− | You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it! | + | |
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− | %TU uses Debilitating Shot on you for %DI points of damage, but you block it! | + | |
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− | %TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it! | + | |
− | + | ||
|- align="center" | |- align="center" | ||
− | + | ||debilitatingshot_counter||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!||%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack!||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks! | |
− | ||debilitatingshot_counter | + | |
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− | /string/en/ | + | |
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− | cbt_spam.stf | + | |
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− | internal_command_string | + | |
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− | You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks! | + | |
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− | %TU uses Debilitating Shot on you for %DI points of damage, but you counterattack! | + | |
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− | %TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks! | + | |
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|- align="center" | |- align="center" | ||
− | + | ||debilitatingshot_evade||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it.||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it.||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it. | |
− | ||debilitatingshot_evade | + | |
− | ||/string/en/ | + | |
− | ||cbt_spam.stf | + | |
− | ||internal_command_string | + | |
− | ||You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it. | + | |
− | ||%TU uses Debilitating Shot on you for %DI points of damage, but you evade it. | + | |
− | ||%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it. | + | |
− | + | ||
|- align="center" | |- align="center" | ||
− | + | ||debilitatingshot_hit||/string/en/||cbt_spam.stf||internal_command_string||You use Debilitating Shot on %TT for %DI points of damage!||%TU uses Debilitating Shot on you for %DI points of damage!||%TU uses Debilitating Shot on %TT for %DI points of damage! | |
− | + | ||
− | ||debilitatingshot_hit | + | |
− | ||/string/en/ | + | |
− | ||cbt_spam.stf | + | |
− | ||internal_command_string | + | |
− | ||You use Debilitating Shot on %TT for %DI points of damage! | + | |
− | ||%TU uses Debilitating Shot on you for %DI points of damage! | + | |
− | ||%TU uses Debilitating Shot on %TT for %DI points of damage! | + | |
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|- align="center" | |- align="center" | ||
− | + | ||debilitatingshot_miss||/string/en/||cbt_spam.stf||internal_command_string||Your Debilitating Shot misses %TT.||%TU's Debilitating Shot misses you.||%TU's Debilitating Shot misses %TT. | |
− | ||debilitatingshot_miss | + | |
− | ||/string/en/ | + | |
− | ||cbt_spam.stf | + | |
− | ||internal_command_string | + | |
− | ||Your Debilitating Shot misses %TT. | + | |
− | ||%TU's Debilitating Shot misses you. | + | |
− | ||%TU's Debilitating Shot misses %TT. | + | |
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|} | |} | ||
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== Ability Multipliers == | == Ability Multipliers == | ||
{| align="center" | {| align="center" | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' |
Latest revision as of 14:47, 6 March 2009
Ability - Action Shot 2
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Description/actionShot2 <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1.
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Related Tags
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Ability Breakdown & Details
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Combat Chat Spam
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Ability Multipliers
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