Difference between revisions of "Feign Death (Ability)"
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== Related Tags == | == Related Tags == | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | + | {| align="center" | |
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− | + | [[image:Feigndeath.JPG|200px|thumb|Feign Death]] | |
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+ | Once a player gives the feign death command it goes into their command queue. The next time they are hit after Feign is queued up, they will perform an incapacitation animation. The player will stay down until they choose to get up by giving a stand or posture change command. Players have to wait for a period of at least 5 seconds after they have initiated a feign death before they can take another action that would clear feign death such as standing back up. MOBs will not attack players while they are in this feign death state (although AOE shots from NPCs and Creatures can and will cause "real" incapacitation; if this happens 3 times in a row then the player is killed. After the player initiate a feign death, the NPC's and creatures will lose interest and eventually wander back to their lair. They will however re-aggro the player if they are still nearby when the player exits the feign death state. Players under feign death can be immediately death blowed by hostile players. HAM does regenerate while under feign death, presumably at the same rate that prone regeneration occurs. | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
|- align="center" | |- align="center" | ||
− | ||feign_fail_single | + | ||feign_fail_single||/string/en/||cbt_spam.stf||internal_command_string||You fail to feign death!||||[[Feign Death 1 (Example)|Example]] |
− | ||/string/en/ | + | |
− | ||cbt_spam.stf | + | |
− | ||internal_command_string | + | |
− | ||You fail to feign death! | + | |
|- align="center" | |- align="center" | ||
− | + | ||feign_get_hit_single||/string/en/||cbt_spam.stf||internal_command_string||You prepare to feign death!||||[[Feign Death 2 (Example)|Example]] | |
− | ||feign_get_hit_single | + | |
− | ||/string/en/ | + | |
− | ||cbt_spam.stf | + | |
− | ||internal_command_string | + | |
− | ||You prepare to feign death! | + | |
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|- align="center" | |- align="center" | ||
− | + | ||feign_no_combat||/string/en/||combat_effects.stf||internal_command_string||You must be in combat to feign death.||||[[Feign Death 3 (Example)|Example]] | |
− | ||feign_no_combat | + | |
− | ||/string/en/ | + | |
− | ||combat_effects.stf | + | |
− | ||internal_command_string | + | |
− | ||You must be in combat to feign death. | + | |
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|} | |} | ||
|} | |} | ||
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− | {| class=" | + | {| class="anhsmalltable" |
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' |
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− | Player's Message''' | + | |
|- align="center" | |- align="center" | ||
− | || | + | ||feign_fail||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind.|| || |
− | feign_fail | + | |
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− | /string/en/ | + | |
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− | cbt_spam.stf | + | |
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− | internal_command_string | + | |
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− | You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind. | + | |
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|- align="center" | |- align="center" | ||
− | + | ||feign_get_hit||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation.|| ||[[Feign hit (Example)|Example]] | |
− | ||feign_get_hit | + | |
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− | /string/en/ | + | |
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− | cbt_spam.stf | + | |
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− | internal_command_string | + | |
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− | You prepare to take a hit in order to feign incapacitation. | + | |
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|} | |} | ||
|} | |} | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Feign Death 1 (Source)|Source 1]]||[[Feign Death Context 1 (Source)|Source 1]] |
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health Cost||align="center" | | + | ||Health Cost||align="center" |200 |
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− | ||Action Cost||align="center" | | + | ||Action Cost||align="center" |200 |
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |200 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 |
Latest revision as of 20:28, 11 September 2011
Ability - Feign Death
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Description/feigndeath: This command allows the smuggler the ability to pretend he has been incapacitated. Enemies might just leave the smuggler alone...
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Related Tags
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Ability Breakdown & Details
Once a player gives the feign death command it goes into their command queue. The next time they are hit after Feign is queued up, they will perform an incapacitation animation. The player will stay down until they choose to get up by giving a stand or posture change command. Players have to wait for a period of at least 5 seconds after they have initiated a feign death before they can take another action that would clear feign death such as standing back up. MOBs will not attack players while they are in this feign death state (although AOE shots from NPCs and Creatures can and will cause "real" incapacitation; if this happens 3 times in a row then the player is killed. After the player initiate a feign death, the NPC's and creatures will lose interest and eventually wander back to their lair. They will however re-aggro the player if they are still nearby when the player exits the feign death state. Players under feign death can be immediately death blowed by hostile players. HAM does regenerate while under feign death, presumably at the same rate that prone regeneration occurs.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly TextFormula(s)Formula needed = 1. Base success rate and Source References
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Ability HAM Costs
Ability Multipliers
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