Difference between revisions of "Saber Slash 1 (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target melee attack.
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This is a single target melee attack. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect.  
  
 
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Latest revision as of 22:18, 25 April 2009

Ability - Saber Slash 1

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Description

/saberSlash1 <target>: This attack allows a Jedi to cause the target to bleed, as well as lower the target's posture. This attack can be used with all lightsaber types.

Command: /saberSlash1
CommandQueue Entry: saberslash1 (B7F2D310)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Lightsaber This document is related to the Lightsaber Profession.

Ability Breakdown & Details

This is a single target melee attack. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

saberslash1_block

/string/en/

cbt_spam.stf

internal_command_string

You use Nocuous Strike on %TT for %DI points of damage, but %ST blocks it!

%TU uses Nocuous Strike on you for %DI points of damage, but you block it!

%TU uses Nocuous Strike on %TT for %DI points of damage, but %ST blocks it!

saberslash1_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Nocuous Strike on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Nocuous Strike on you for %DI points of damage, but you counterattack!

%TU uses Nocuous Strike on %TT for %DI points of damage, but %ST counterattacks!

saberslash1_evade /string/en/ cbt_spam.stf internal_command_string You use Nocuous Strike on %TT for %DI points of damage, but %ST evades it. %TU uses Nocuous Strike on you for %DI points of damage, but you evade it. %TU uses Nocuous Strike on %TT for %DI points of damage, but %ST evades it.
saberslash1_hit /string/en/ cbt_spam.stf internal_command_string You use Nocuous Strike on %TT for %DI points of damage! %TU uses Nocuous Strike on you for %DI points of damage! %TU uses Nocuous Strike on %TT for %DI points of damage!
saberslash1_miss /string/en/ cbt_spam.stf internal_command_string Your Nocuous Strike misses %TT. %TU's Nocuous Strike misses you. %TU's Nocuous Strike misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 1.0
Damage 1.0
Delay Time 1.25