Difference between revisions of "Force Lightning Cone 2 (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
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A 32 m ranged cone area of effect electrical damage attack that does 2400-4800 damage.
  
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Force lightning should be considered as Force Power attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied.
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No formula has been devised for this but I propose the following:
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ChancetoHit = ( 0.75 x ( forceLightningAccuracy / 100 ) ) -
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( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
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This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
  
 
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Latest revision as of 08:19, 23 September 2007

Ability - Force Lightning Cone 2

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Description

/forceLightningCone2 <target>: This attack allows a Jedi to direct a lightning strike against a multitude of targets. While doing more damage than Force Lightning Cone 1, this attack also has a chance of causing all targets struck by the lightning to become dizzy.

Command: /forceLightningCone2
CommandQueue Entry: forcelightningcone2 (CCE7373F)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

A 32 m ranged cone area of effect electrical damage attack that does 2400-4800 damage.


Force lightning should be considered as Force Power attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied.


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceLightningAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forcelightningcone2_block

/string/en/

cbt_spam.stf

internal_command_string

You direct a lightning strike towards %TT for %DI points of damage, but %ST blocks it! %TU directs a lightning strike towards you for %DI points of damage, but you block it! %TU directs a lightning strike towards %TT for %DI points of damage, but %ST blocks it!



forcelightningcone2_counter

/string/en/

cbt_spam.stf

internal_command_string

You direct a lightning strike towards %TT for %DI points of damage, but %ST counterattacks! %TU directs a lightning strike towards you for %DI points of damage, but you counterattack! %TU directs a lightning strike towards %TT for %DI points of damage, but %ST counterattacks!


forcelightningcone2_evade /string/en/ cbt_spam.stf internal_command_string You direct a lightning strike towards %TT for %DI points of damage, but %ST evades it. %TU directs a lightning strike towards you for %DI points of damage, but you evade it. %TU directs a lightning strike towards %TT for %DI points of damage, but %ST evades it.



forcelightningcone2_hit /string/en/ cbt_spam.stf internal_command_string You direct a lightning strike towards %TT for %DI points of damage! %TU directs a lightning strike towards you for %DI points of damage! %TU directs a lightning strike towards %TT for %DI points of damage!



forcelightningcone2_miss /string/en/ cbt_spam.stf internal_command_string You direct a lightning strike towards %TT but miss. %TU directs a lightning strike towards you but misses. %TU directs a lightning strike towards %TT but misses.


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 250

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4