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| | = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| | + | Force throw 1 is a 32m ranfed, single target kinetic damage based attack. |
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| | + | Cant find any information on Force Throw damage so will use Mind Blast damage table for it. |
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| | + | 600-1200 |
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| | + | No formula has been devised for this but I propose the following: |
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| | + | ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) - |
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| | + | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) |
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| | + | This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. |
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| | ||Damage||align="center" |0 | | ||Damage||align="center" |0 |
| | |- | | |- |
| − | ||Delay Time||align="center" |0 | + | ||Delay Time||align="center" |4 |
| | |- | | |- |
| | |} | | |} |
| | |} | | |} |
| | |} | | |} |
Latest revision as of 08:05, 23 September 2007
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/forceThrow1 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, causing a stunned state.
Command: /forceThrow1
CommandQueue Entry: forcethrow1 (9A6A843E)
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Related Tags
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This document has not been started.
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| Ability
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This document relates to Player Abilities.
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| Force Powers
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This document is related to the Force Powers Profession.
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Ability Breakdown & Details
Force throw 1 is a 32m ranfed, single target kinetic damage based attack.
Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
600-1200
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Ability Flow
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<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
| ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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forcethrow1_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you block them all!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!
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| forcethrow1_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you counterattack!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!
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| forcethrow1_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you evade it.
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.
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| forcethrow1_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage!
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| forcethrow1_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT but miss %OT entirely.
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%TU uses the Force to throw several pieces of junk at you but misses you entirely.
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%TU uses the Force to throw several pieces of junk at %TT but misses %OT entirely.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
| Modifier |
Value
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| Health Cost |
0
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| Action Cost |
0
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| Mind Cost |
0
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| Force Cost |
28
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Ability Multipliers
| Modifier |
Value
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| Health cost |
0
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| Action cost |
0
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| Mind cost |
0
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| Force cost |
0
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| Damage |
0
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| Delay Time |
4
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