Difference between revisions of "Point Blank Area 2 (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a cone area effect ranged attack.
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This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player.
  
 
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==System Messages==
 
==System Messages==
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{| align="center"
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|-
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||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|-
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||point_blank_too_far
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||/string/en/
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||cbt_spam.stf
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||internal_command_string
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||Your target is too far away to execute this attack.
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|-
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|}
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|}
  
 
==SUI Prompt==
 
==SUI Prompt==

Latest revision as of 01:29, 6 September 2007

Ability - Point Blank Area 2

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Description

/pointblankarea2 <target>: This advanced ranged area attack can be performed at point blank range without suffering a penalty to hit. This particular maneuver has an increased chance to cause more damage than Point Blank Area 1.

Command: /pointBlankArea2
CommandQueue Entry: pointblankarea2 (F08F2259)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Pistoleer This document is related to the Pistoleer Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
point_blank_too_far /string/en/ cbt_spam.stf internal_command_string Your target is too far away to execute this attack.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

holdoutblast_block

/string/en/

cbt_spam.stf

internal_command_string

You use Hold-Out Blast on %TT for %DI points of damage, but %ST blocks it!

%TU uses Hold-Out Blast on you for %DI points of damage, but you block it!

%TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST blocks it!

holdoutblast_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Hold-Out Blast on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Hold-Out Blast on you for %DI points of damage, but you counterattack!

%TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST counterattacks!

holdoutblast_evade /string/en/ cbt_spam.stf internal_command_string You use Hold-Out Blast on %TT for %DI points of damage, but %ST evades it. %TU uses Hold-Out Blast on you for %DI points of damage, but you evade it. %TU uses Hold-Out Blast on %TT for %DI points of damage, but %ST evades it.
holdoutblast_hit /string/en/ cbt_spam.stf internal_command_string You use Hold-Out Blast on %TT for %DI points of damage! %TU uses Hold-Out Blast on you for %DI points of damage! %TU uses Hold-Out Blast on %TT for %DI points of damage!
holdoutblast_miss /string/en/ cbt_spam.stf internal_command_string Your Hold-Out Blast misses %TT. %TU's Hold-Out Blast misses you. %TU's Hold-Out Blast misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.0
Mind cost 0.5
Force cost 0
Damage 4.3
Delay Time 3.0