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| | = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| − | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player. |
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| | {| border="0" width="100%" cellpadding=6 | | {| border="0" width="100%" cellpadding=6 |
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| | |} | | |} |
| | ==System Messages== | | ==System Messages== |
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| | + | {| align="center" |
| | + | |- |
| | + | || |
| | + | {| class="wikitable" |
| | + | |- align="center" style="background-color:#ffffcc;" |
| | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' |
| | + | |- |
| | + | ||point_blank_too_far |
| | + | ||/string/en/ |
| | + | ||cbt_spam.stf |
| | + | ||internal_command_string |
| | + | ||Your target is too far away to execute this attack. |
| | + | |- |
| | + | |} |
| | + | |} |
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| | ==SUI Prompt== | | ==SUI Prompt== |
Latest revision as of 01:30, 6 September 2007
Ability - Point Blank Area 1
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description
/pointblankarea1 <target>: This ranged area attack can be performed at point blank range without suffering a penalty to hit.
Command: /pointBlankArea1
CommandQueue Entry: pointblankarea1 (FDCC0480)
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Related Tags
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This document has not been started.
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| Ability
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This document relates to Player Abilities.
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| Marksman
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This document is related to the Marksman Profession.
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Ability Breakdown & Details
This is a cone area effect ranged attack. The attack can only be used if the target is at point blank range (0 meters) from the player.
Ability Flow
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<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
| ID |
Path |
Filename |
Trigger |
Message
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| point_blank_too_far
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your target is too far away to execute this attack.
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SUI Prompt
Combat Chat Spam
| ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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holdoutshot_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Shot on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Hold-Out Shot on you for %DI points of damage, but you block it!
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%TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST blocks it!
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| holdoutshot_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Shot on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Hold-Out Shot on you for %DI points of damage, but you counterattack!
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%TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST counterattacks!
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| holdoutshot_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Shot on %TT for %DI points of damage, but %ST evades it.
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%TU uses Hold-Out Shot on you for %DI points of damage, but you evade it.
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%TU uses Hold-Out Shot on %TT for %DI points of damage, but %ST evades it.
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| holdoutshot_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Hold-Out Shot on %TT for %DI points of damage!
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%TU uses Hold-Out Shot on you for %DI points of damage!
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%TU uses Hold-Out Shot on %TT for %DI points of damage!
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| holdoutshot_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Hold-Out Shot misses %TT.
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%TU's Hold-Out Shot misses you.
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%TU's Hold-Out Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
| Modifier |
Value
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| Health Cost |
0
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| Action Cost |
0
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| Mind Cost |
0
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| Force Cost |
0
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Ability Multipliers
| Modifier |
Value
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| Health cost |
0.5
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| Action cost |
1.25
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| Mind cost |
0.5
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| Force cost |
0
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| Damage |
2.0
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| Delay Time |
1.5
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