Difference between revisions of "Tumble To Kneeling (Ability)"

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==Fly Text==
 
==Fly Text==
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{| align="center"
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{| class="wikitable"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Examples'''
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||go_tumbling
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==Formula(s)==
 
==Formula(s)==

Latest revision as of 06:57, 23 February 2009

Ability - Tumble To Kneeling

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Description

/tumbletokneeling: This command will attack while rolling your character forward into a kneeling posture.

Command: /tumbleToKneeling
CommandQueue Entry: tumbletokneeling (29346510)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Marksman This document is related to the Marksman Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

tum_kneel

/string/en/

cbt_spam.stf

internal_command_string

You tumble to kneeling.

%TU tumbles to kneeling.

Fly Text

ID Path Filename Trigger Message Examples
go_tumbling /string/en/ combat_effects.stf +Tumbling+
no_tumbling /string/en/ -Tumbling-


Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 25
Action Cost 200
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0