Difference between revisions of "Berserk 1 (Ability)"

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(Formula(s))
(Fly Text)
 
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{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D75%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message'''||'''Notes'''||'''Examples'''
 
|- align="center"
 
|- align="center"
||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk.
+
||berserk_fail_single
 +
||/string/en/
 +
||cbt_spam.stf
 +
||  
 +
||You fail to go berserk.
 +
||
 +
||[[Berserk 1 (Example)|Example]]
 
|- align="center"
 
|- align="center"
||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk!
+
||berserk_success_single
 +
||/string/en/
 +
||cbt_spam.stf
 +
||
 +
||You go berserk!
 +
||
 +
||[[Berserk 2 (Example)|Example]]
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|- align="center"
 
|- align="center"
||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+
+
||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+||||[[Berserk Flytext 1 (Example)|Example]]
 
|- align="center"
 
|- align="center"
||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-
+
||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-||||[[Berserk Flytext 2 (Example)|Example]]
 
|}
 
|}
 
|}
 
|}
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==Formula(s)==
 
==Formula(s)==
  
''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''
+
''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''
  
  
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Example of berserk in action:
 
Example of berserk in action:
  
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
+
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
  
damage stat = (250 + 75)
+
<br>1.  damage stat = (250 + 75)
<br>player unarmed base dmg = 140 min, 155 max
+
<br>2. player unarmed base dmg = 10 min, 20 max
<br>(profession damage mod) = 1.5
+
<br>3. (profession damage mod) = 1.5
<br>(posture damage bonus multiplier) = 1.5
+
<br>4. (posture damage bonus multiplier) = 1.5
 +
<br>5.  (special move damage mod) = 1 (There is no bonus to apply with this ability)
 +
<br>6.  (damage bonus) = 1  (Only jedi characters get a damage bonus mod, there for all other profs are default to 1)
  
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1  x 1.5 x 1 = 1271.25 damage
+
<br>
<br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1755 damage
+
initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1  x 1.5 x 1 = 978.75 damage
 +
<br>initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage
  
 
==Source References==
 
==Source References==
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
||[[Berserk_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 Source1]]
 
|- align="center"
 
||[[Berserk_Source2|Source2]]||[[http://www.teraskasi.net/tkm_skills.html Source2]]
 
|-
 
|}
 
|}
 
  
|valign=top|
+
{{SourceReferences
 +
| SourcePage01 = Berserk 1
 +
| OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292
 +
| SourcePage02 = Berserk 2
 +
| OriginalPageLink02 = http://www.teraskasi.net/tkm_skills.html
 +
}}
  
 
== Ability HAM Costs ==
 
== Ability HAM Costs ==

Latest revision as of 17:03, 28 August 2009

Ability - Berserk 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.


Berserk in action

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.


Ability Breakdown & Details

Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.


Berserk1 has a duration of 30 seconds Where as Berserk 2 has a duration of 120 seconds.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
berserk_fail_single /string/en/ cbt_spam.stf You fail to go berserk. Example
berserk_success_single /string/en/ cbt_spam.stf You go berserk! Example

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label


Combat Chat Spam

ID Path Filename Trigger Message Other Player's Message
berserk_fail /string/en/ cbt_spam.stf You try to go berserk, but it's no use, you're too calm. %TU seems to be trying to act angry.
berserk_success /string/en/ cbt_spam.stf You go berserk! %TU goes berserk!

Fly Text

ID Path Filename Trigger Message Notes Examples
go_berserk /string/en/ combat_effects.stf internal_command_string +Berserk+ Example
no_berserk /string/en/ combat_effects.stf -Berserk- Example

Formula(s)

One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.


Berserk 1 and 2 offers a damage stat value of +75.

damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,


damage stat = unarmed damage mod + berserk damage amount

  • initial min damage = ( player base unarmed damage min + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  • initial max damage = ( player base unarmed damage max + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus


Example of berserk in action:

Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.


1. damage stat = (250 + 75)
2. player unarmed base dmg = 10 min, 20 max
3. (profession damage mod) = 1.5
4. (posture damage bonus multiplier) = 1.5
5. (special move damage mod) = 1 (There is no bonus to apply with this ability)
6. (damage bonus) = 1 (Only jedi characters get a damage bonus mod, there for all other profs are default to 1)


initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 978.75 damage
initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage

Source References

Source Source in Context
Berserk 1 http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292
Berserk 2 http://www.teraskasi.net/tkm_skills.html

Ability HAM Costs

Modifier Value
Health Cost 81
Action Cost 54
Mind Cost 4
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 30