Difference between revisions of "Berserk 1 (Ability)"
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− | ||{{ | + | ||{{D75%}} |
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||{{Ability}} | ||{{Ability}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message'''||'''Notes'''||'''Examples''' |
|- align="center" | |- align="center" | ||
− | ||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk. | + | ||berserk_fail_single |
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | || | ||
+ | ||You fail to go berserk. | ||
+ | || | ||
+ | ||[[Berserk 1 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
− | ||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk! | + | ||berserk_success_single |
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | || | ||
+ | ||You go berserk! | ||
+ | || | ||
+ | ||[[Berserk 2 (Example)|Example]] | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
|- align="center" | |- align="center" | ||
− | ||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+ | + | ||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+||||[[Berserk Flytext 1 (Example)|Example]] |
|- align="center" | |- align="center" | ||
− | ||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk- | + | ||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-||||[[Berserk Flytext 2 (Example)|Example]] |
|} | |} | ||
|} | |} | ||
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==Formula(s)== | ==Formula(s)== | ||
− | ''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is | + | ''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.'' |
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Example of berserk in action: | Example of berserk in action: | ||
− | Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and | + | Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. |
<br>1. damage stat = (250 + 75) | <br>1. damage stat = (250 + 75) | ||
− | <br>2. player unarmed base dmg = | + | <br>2. player unarmed base dmg = 10 min, 20 max |
<br>3. (profession damage mod) = 1.5 | <br>3. (profession damage mod) = 1.5 | ||
<br>4. (posture damage bonus multiplier) = 1.5 | <br>4. (posture damage bonus multiplier) = 1.5 | ||
<br>5. (special move damage mod) = 1 (There is no bonus to apply with this ability) | <br>5. (special move damage mod) = 1 (There is no bonus to apply with this ability) | ||
− | <br>6. (damage bonus) = 1 (Only jedi get a damage bonus mod, there for all other profs are default to 1) | + | <br>6. (damage bonus) = 1 (Only jedi characters get a damage bonus mod, there for all other profs are default to 1) |
− | initial min damage = ( | + | <br> |
− | <br>initial max damage = ( | + | initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 978.75 damage |
+ | <br>initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage | ||
==Source References== | ==Source References== | ||
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− | | | + | {{SourceReferences |
+ | | SourcePage01 = Berserk 1 | ||
+ | | OriginalPageLink01 = http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 | ||
+ | | SourcePage02 = Berserk 2 | ||
+ | | OriginalPageLink02 = http://www.teraskasi.net/tkm_skills.html | ||
+ | }} | ||
== Ability HAM Costs == | == Ability HAM Costs == |
Latest revision as of 17:03, 28 August 2009
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
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Related Tags
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Ability Breakdown & DetailsBerserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
Source References
Ability HAM Costs
Ability Multipliers
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