Difference between revisions of "Jedi State Defense (Skill Modifier)"
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+ | Percentage chance of resisting a status effect. Also, if inflicted with a status effect it will make the status effect wear off faster. | ||
+ | Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoT’s of any kind are not affected. | ||
+ | |||
+ | Note: Jedi State Defenses do not stack on top of other state defenses (for example, Defense vs. Stun and Force Resist States). Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not | ||
== Formulas == | == Formulas == | ||
+ | |||
+ | |||
+ | 1. Needs a formula to show defense vs state roll. | ||
== Sources == | == Sources == | ||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="150px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[Jedi State Defense 1 (Source)|Source 1]]||[[Jedi State Defense Context 1 (Source)|Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 2 (Source)|Source 2]]||[[Ability_Name Context 2 (Source)|Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 3 (Source)|Source 3]]||[[Ability_Name Context 3 (Source)|Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 4 (Source)|Source 4]]||[[Ability_Name Context 4 (Source)|Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]] | ||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | |} | ||
+ | |} |
Latest revision as of 09:40, 23 September 2007
Skill Modifier - Jedi State Defense
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DescriptionThis skill mod increases a Jedi's natural resistance to all states |
Related Tags
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Skill Mod Details
Percentage chance of resisting a status effect. Also, if inflicted with a status effect it will make the status effect wear off faster.
Only affects the Stun, Blind, Dizzy, and Intimidated status effects. Posture changes, delays, and DoT’s of any kind are not affected.
Note: Jedi State Defenses do not stack on top of other state defenses (for example, Defense vs. Stun and Force Resist States). Instead it equates to a separate roll when calculating whether a status effect will be inflicted or not
Formulas
1. Needs a formula to show defense vs state roll.