Difference between revisions of "Group Burst Run Efficiency (Skill Modifier)"

From SWGANH Wiki
Jump to: navigation, search
(Skill Mod Details)
(Related Tags)
 
(5 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{Skill Modifier}}
 
||{{Skill Modifier}}
Line 22: Line 22:
 
= Skill Mod Details =
 
= Skill Mod Details =
  
Essentially this skill reduces the everyone's cost to use Burst Run. Burst run efficiency is a percentage reduction in the cost of a burst run. So at +100 your burst run is 100% less cost, or free. This does not modify the amount of time you can run or how long it takes to get the run back. It only modifies the cost.  
+
Essentially this skill reduces the everyone's cost to use Burst Run. Burst run efficiency is a percentage reduction in the cost of a burst run. So at +100 your burst run is 100% less cost, or free. This does not modify the amount of time you can run or how long it takes to get the run back. It only modifies the cost.  Like other squad leader passive abilities, the burst run efficiency mod from squad leader stacks with similar types of mods.  Scout/ranger burst run efficiency mod will thus stack with squad leader group burst run efficiency.
 +
 
 +
The passive modifier effect can be applied to the group so long as they are grouped with the squad leader. The squad leader doesn't have to be on the same planet as members of the group for the group to gain the benefits.
 +
 
 +
Note: Several squad leader passive abilities apply their effects without the squad leader even needing to be on the same planet. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used galaxywide.  
  
  
  
 
== Formulas ==
 
== Formulas ==
 +
 +
 +
 +
Normal Burst Run HAM Cost * (100 - Total Burst Run Efficiency)/100
 +
 +
 +
 +
Where Normal Burst Run HAM Cost is the ham cost remaining after effects from player statistics are pre-calculated. Food bonuses and skill bonuses probably should be calculated separately, where food bonuses is calculated first against the pre-reduced cost from player statistics, and whatever remains is calculated against the skill modifier of the player.
 +
 +
 +
For example, a player statistics would bring the base 350 health/action cost of the burst run down to 200, then the player consumes a parwan nutricake with 90 ham reduction. The parwan nutricake affects the reduced value of the new ham cost by inputting the value of 90 into the equation as the Total Burst Run Efficiency mod. This effectively leaves the remaining ham at 20 health/action prior to the affects of scout/ranger/squad leader buffs. Squad Leader group efficiency buffs stack with scout/ranger efficiency mods so these are all summed together. So a squad leader group effeciency bonus and a scout/ranger burst run efficiency bonus that totaled 100 or higher would bring that value of 20 to zero.
  
 
== Sources ==
 
== Sources ==
 +
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 +
|- align="center"
 +
||[[Group Burst Run Efficiency 1 (Source)|Source1]]||[[Group Burst Run Efficiency Context 1 (Source)|Source 1]]
 +
|- align="center"
 +
||[[Group Burst Run Efficiency 2 (Source)|Source2]]||[[Group Burst Run Efficiency Context 2 (Source)|Source 2]]
 +
|-
 +
|}
 +
|}

Latest revision as of 04:58, 8 September 2009

Skill Modifier - Group Burst Run Efficiency

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

The group burst run efficiency skill mod is a direct percentage decrease to the cost of using the /burstrun command for all members of your group.

Related Tags

50% This document has been partially completed.

Skill Modifier This document is relates to a Skill Modifier.

Squad Leader This document is related to the Squad Leader Profession.

Skill Mod Details

Essentially this skill reduces the everyone's cost to use Burst Run. Burst run efficiency is a percentage reduction in the cost of a burst run. So at +100 your burst run is 100% less cost, or free. This does not modify the amount of time you can run or how long it takes to get the run back. It only modifies the cost. Like other squad leader passive abilities, the burst run efficiency mod from squad leader stacks with similar types of mods. Scout/ranger burst run efficiency mod will thus stack with squad leader group burst run efficiency.

The passive modifier effect can be applied to the group so long as they are grouped with the squad leader. The squad leader doesn't have to be on the same planet as members of the group for the group to gain the benefits.

Note: Several squad leader passive abilities apply their effects without the squad leader even needing to be on the same planet. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used galaxywide.


Formulas

Normal Burst Run HAM Cost * (100 - Total Burst Run Efficiency)/100


Where Normal Burst Run HAM Cost is the ham cost remaining after effects from player statistics are pre-calculated. Food bonuses and skill bonuses probably should be calculated separately, where food bonuses is calculated first against the pre-reduced cost from player statistics, and whatever remains is calculated against the skill modifier of the player.


For example, a player statistics would bring the base 350 health/action cost of the burst run down to 200, then the player consumes a parwan nutricake with 90 ham reduction. The parwan nutricake affects the reduced value of the new ham cost by inputting the value of 90 into the equation as the Total Burst Run Efficiency mod. This effectively leaves the remaining ham at 20 health/action prior to the affects of scout/ranger/squad leader buffs. Squad Leader group efficiency buffs stack with scout/ranger efficiency mods so these are all summed together. So a squad leader group effeciency bonus and a scout/ranger burst run efficiency bonus that totaled 100 or higher would bring that value of 20 to zero.

Sources

Source Source in Context
Source1 Source 1
Source2 Source 2