Difference between revisions of "Retreat (Ability)"
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | + | Retreat is a 20 second duration burst run given to all members of the group except for the squad leader and pets. This burst run does not count against their actual burst run timer or affect it in anyway. This command works instantly and has a 20 second reuse timer. | |
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+ | Note: During pre-cu this ability could be stacked with burst run and jedi force run. This seems to have been a bug/exploit and should probably be removed and made so that having any effect currently in use will negate the other. For example retreat wouldn't work if a player is already burst running. | ||
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+ | Ham costs of the ability are multiplied by the number of members in the group. | ||
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+ | Note: The exact multiplier for group size is unknown so i will assume its a +1 multiplier per person added;Therefore a 20 person group multiplies the ham cost by 20. | ||
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+ | Note: Base Ham costs are unknown but regression seems to point at 375 being a possible value for action and mind. | ||
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+ | Retreat can have a vocalization message attached to it through using the /setRetreat command. When a player issues the /setRetreat command and privides a parameter, the squad leader will shout this message whenever they use the /Retreat command. The default message is "I'll hold them off, you get out of here!" | ||
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+ | In order to reduce spam with this effect, there is a 30 second period set before the player's message can be seen again by players. Note: Perhaps we should make it so that if a player issues the /set command without a paramater, it will default the ability to not sent any message at all. If the player wishes to add a message then they can use the /set command again and include their message. | ||
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+ | The Retreat effect can be applied to the group so long as they are on the same planet as the squad leader. | ||
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+ | Note: Several squad leader abilities apply their effects planet wide. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used planetwide. | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
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− | ||[[ | + | ||[[Retreat 1 (Source)|Source 1]]||[[Retreat Context 1 (Source)|Source 1]] |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Retreat 2 (Source)|Source 2]]||[[Retreat Context 2 (Source)|Source 2]] |
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health Cost||align="center" | | + | ||Health Cost||align="center" |0 |
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− | ||Action Cost||align="center" | | + | ||Action Cost||align="center" |375 |
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |375 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 | ||
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |20 |
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Latest revision as of 09:27, 8 September 2009
Ability - Retreat
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Description/retreat: This very powerful Squad Leader ability drains the Squad Leader's Action and Mind pools while giving their entire group Burst Run. Intended for hard encounters gone horribly wrong, it allows the Squad Leader to show true leadership by sacrificing themself for the greater good of their group.
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Related Tags
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Ability Breakdown & Details
Retreat is a 20 second duration burst run given to all members of the group except for the squad leader and pets. This burst run does not count against their actual burst run timer or affect it in anyway. This command works instantly and has a 20 second reuse timer.
Note: During pre-cu this ability could be stacked with burst run and jedi force run. This seems to have been a bug/exploit and should probably be removed and made so that having any effect currently in use will negate the other. For example retreat wouldn't work if a player is already burst running.
Ham costs of the ability are multiplied by the number of members in the group.
Note: The exact multiplier for group size is unknown so i will assume its a +1 multiplier per person added;Therefore a 20 person group multiplies the ham cost by 20.
Note: Base Ham costs are unknown but regression seems to point at 375 being a possible value for action and mind.
Retreat can have a vocalization message attached to it through using the /setRetreat command. When a player issues the /setRetreat command and privides a parameter, the squad leader will shout this message whenever they use the /Retreat command. The default message is "I'll hold them off, you get out of here!"
In order to reduce spam with this effect, there is a 30 second period set before the player's message can be seen again by players. Note: Perhaps we should make it so that if a player issues the /set command without a paramater, it will default the ability to not sent any message at all. If the player wishes to add a message then they can use the /set command again and include their message.
The Retreat effect can be applied to the group so long as they are on the same planet as the squad leader.
Note: Several squad leader abilities apply their effects planet wide. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used planetwide.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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