Difference between revisions of "Rescue (Ability)"

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= Ability Breakdown & Details =
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== Ability Breakdown & Details ==
  
What does /rescue do, and how do you use it?
 
  
/rescue is used by targeting a friendly that is under attack.
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/rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier.
The effect is that all opponents of the target will immediately aggro the Ranger so long as the current target is not attacking them. If no further action is done, opponents will tend to revert back to attacking the closest target, so it is a good idea for the rescued player to retreat behind the Ranger. It is generally a good idea to begin attacking the opponents in order to retain aggro. The chance to rescue successfully is affected by the Rescue skill modifier.
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==Fly Text==
 
==Fly Text==
  
==Formula(s)==
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== Formula(s) ==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
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'''Rescue Success Rate'''
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No known formula exists for success chance of rescue so I propose the following:
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Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100
  
 
==Source References==
 
==Source References==

Latest revision as of 17:52, 2 September 2009

Ability - Rescue

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Description

/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.

Command: /rescue
CommandQueue Entry: rescue (2F226EEE)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

/rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

Combat Chat Spam

Rescue Failure


ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
rescue_fail /string/en/ cbt_spam.stf internal_command_string You try to rescue %TT but the enemy won't be distracted. %TU tries to rescue you but your enemies won't be distracted. %TU tries to distract people from %TT, but it doesn't work.




Rescue Success


ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
rescue_success /string/en/ cbt_spam.stf internal_command_string You rescue %TT by distracting the enemy! %TU rescues you by distracting your enemy! %TU rescues %TT!


Fly Text

Formula(s)

Rescue Success Rate


No known formula exists for success chance of rescue so I propose the following:


Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 45
Action Cost 45
Mind Cost 67
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0