Difference between revisions of "Rescue (Ability)"
(→Fly Text) |
(→Related Tags) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
Line 22: | Line 22: | ||
|} | |} | ||
− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
− | |||
− | /rescue is used by targeting a | + | /rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier. |
− | The effect is that all opponents of the target will immediately aggro the Ranger so long as the | + | |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
Line 125: | Line 123: | ||
==Fly Text== | ==Fly Text== | ||
− | ==Formula(s)== | + | == Formula(s) == |
− | |||
− | + | '''Rescue Success Rate''' | |
+ | |||
+ | |||
+ | No known formula exists for success chance of rescue so I propose the following: | ||
+ | |||
+ | |||
+ | |||
+ | Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100 | ||
==Source References== | ==Source References== |
Latest revision as of 17:52, 2 September 2009
Ability - Rescue
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/rescue <target>: This enables you to anger an NPC that is on a party member, so that the NPC attacks you instead of the person you are rescuing. This is not guaranteed to work.
|
Related Tags
|
Ability Breakdown & Details
/rescue is used by targeting a player that is under attack. The ranger does not have to be grouped with the target in order to issue a rescue. The effect is that if successful, all npc and, or, creature opponents of the target will immediately aggro the Ranger so long as the person that the mob is attacking is not attacking back, generating aggression. If no further action is taken after a rescue attempt, opponents will tend to revert back to attacking the closest target. The chance to rescue successfully is affected by the Rescue skill modifier.
Ability Flow
System Messages
SUI PromptCombat Chat SpamRescue Failure
Rescue Success
Fly TextFormula(s)Rescue Success Rate
Chance of success = ( ( ( Rescue Modifier / 100) + 0.15 ) x 100 Source References
|
Ability HAM Costs
Ability Multipliers
|