Difference between revisions of "Detect Stalking (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is an innate ability of the Novice Ranger skill box.  This ability allows the player to detect when they are being stalked by a creature.  This produces a system message notification once for each creature that begins stalking the ranger. If the ranger escapes, and goes out of stalking range of the creature, and then re-enters the creature's stalking radius, then another message is given if the creature takes notice of the player again.
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This is an innate ability of the Novice Ranger skill box.  This ability allows the player to detect when they are being stalked by a creature.  This produces a system message notification once for each creature that begins stalking the ranger. If the ranger escapes and goes out of stalking range of the creature, and then re-enters the creature's stalking radius, another message is given if the creature takes notice of the player again.
  
  
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{| class="wikitable"
 
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
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||It seems that you are being stalked by %TO.
 
||It seems that you are being stalked by %TO.
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||[[Detect Stalking 1 (Example)|Example]]
 
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Latest revision as of 16:19, 2 September 2009

Ability - Ability Name

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Description



Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

This is an innate ability of the Novice Ranger skill box. This ability allows the player to detect when they are being stalked by a creature. This produces a system message notification once for each creature that begins stalking the ranger. If the ranger escapes and goes out of stalking range of the creature, and then re-enters the creature's stalking radius, another message is given if the creature takes notice of the player again.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
notify_stalked /string/en/ skl_use.stf internal_command_string It seems that you are being stalked by %TO. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 [Source 1]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0