Difference between revisions of "Quick Heal (Ability)"
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− | You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer. | + | == Ability Breakdown & Details == |
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+ | You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue. | ||
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− | == | + | == System Messages == |
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− | + | * [[Quick Heal System Messages (Game Messages)|Quick Heal]]<br> | |
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− | + | == Formulas == | |
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− | + | '''Injury Treatment Speed''' | |
− | = | + | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed |
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− | + | Where base healing speed = 10 seconds | |
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+ | Where foodbuff = value of the foods used | ||
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+ | example: | ||
+ | Ruby Bliel = .25 | ||
+ | or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. | ||
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+ | If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions. | ||
==Source References== | ==Source References== | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
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− | ||[[ | + | ||[[Quick Heal 1 (Source)|Source 1]]||[[http://swgforums.swganh.org/viewtopic.php?t=131482&search_id=187330729&start=30 Source 1]] |
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+ | ||[[Quick Heal 2 (Source)|Source 2]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=353132245&t=233365 Source 2]] | ||
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+ | ||[[Quick Heal 3 (Source)|Source 3]]||[[http://www.swgalaxies.net/articles/article.php3?article_id=17 Source 3]] | ||
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+ | ||[[Quick Heal 4 (Source)|Source 4]]||[[Source 4]] | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |10 |
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Latest revision as of 09:57, 9 September 2009
Ability - Quick Heal
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Description/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.
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Related Tags
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Ability Breakdown & Details
You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.
System Messages
FormulasInjury Treatment Speed speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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