Difference between revisions of "Quick Heal (Ability)"
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− | == | + | == System Messages == |
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− | + | * [[Quick Heal System Messages (Game Messages)|Quick Heal]]<br> | |
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− | + | == Formulas == | |
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− | + | '''Injury Treatment Speed''' | |
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speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed | ||
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− | ||[[Quick Heal 3 (Source)|Source 3]]||[[Source 3]] | + | ||[[Quick Heal 3 (Source)|Source 3]]||[[http://www.swgalaxies.net/articles/article.php3?article_id=17 Source 3]] |
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Latest revision as of 09:57, 9 September 2009
Ability - Quick Heal
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Description/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.
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Related Tags
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Ability Breakdown & Details
You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.
System Messages
FormulasInjury Treatment Speed speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
Source References
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Ability HAM Costs
Ability Multipliers
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