Difference between revisions of "Heal Enhance (Ability)"
(→Source References) |
(→Formulas) |
||
(35 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
{| | {| | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
Line 21: | Line 21: | ||
|} | |} | ||
− | |||
− | + | == Ability Breakdown & Details == | |
− | + | ||
+ | Doctors may enhance player's ham attributes in addition to offering disease/poison resistance buffs. | ||
+ | Heal Enhancing is on the wound treatment speed timer and has a minimum speed of 1 second between uses of the skill to apply buffs to other players. Stat enhancement buffs are affected by the Wound Treatment modifiers. | ||
− | + | Doctors may choose from three types of buffs; stat enhancements, poison resist enhancements and disease resist enhancements. Doctor applied Buffs do not stack with other doctor buffs of the same type nor does the Doctor Applied Health enhancement buff stack with Health Buff Focused Crystals obtained from the force sensitive quest. The highest of either buff overwrites the current buff on the target, meaning if a player is currently buffed for 500 to a stat from one source (crystal or current doctor buff) and the player receives another buff of higher value, then the higher value will overwrite the current one. Resistance buffs are buffs that increases a player's resistance against poison and disease attacks. These buffs use an effectiveness rating which makes a check against the poison/diseases potency rating to determine if the effect will stick. C level Poison/Disease buffs have an absorption value which reduces the amount of damage taken by poison/diseases by a percentage if they get through the application check. | |
+ | Some things to note about stat & resist buffing: | ||
− | + | * Buffs of greater value overwrite buffs of lower strength | |
+ | * Buffs of lower value cannot overwrite buffs of higher strength | ||
+ | * Without issuing a specific parameter, buffs are applied to a target based on what buff is not currently present on the target. If a buff isnt on a target then the buff is applied, if the player has that buff pack available in inventory. Buffs only begin to overwrite if the player already has all buffs on them from what is available in the player's inventory. | ||
+ | * Buffs are applied in a certain order but that information is currently unknown. | ||
+ | * Buff packs can only be used while in the primary inventory | ||
+ | == Using Heal Enhance == | ||
+ | There are several ways to use the heal enhance ability: | ||
+ | '''Command line options''' | ||
− | + | * /healenhance (no paramater) - Using this command will buff the target using all available enhancement packs in the player's inventory one at a time. | |
+ | * /healenhance action (Stat Buffs) | ||
+ | * /healenhance health (Stat Buffs) | ||
+ | * /healenhance stamina (Stat Buffs) | ||
+ | * /healenhance quickness (Stat Buffs) | ||
+ | * /healenhance constitution (Stat Buffs) | ||
+ | * /healenhance strength (Stat Buffs) | ||
− | |||
− | + | '''Player Radial Menu Options''' (Stat Buffs) | |
+ | * Doctor with healenhance will have an Enhance Attribute radial menu appear on the target | ||
+ | * Select "Enhance Attribute" radial menu on the player will display options that depend no what enhancement packs are in the inventory | ||
+ | * Choose from Enhance Action,Enhance Quickness,Enhance Stamina,Enhance Health,Enhance Constitution and Enhance Strength radial option | ||
− | |||
− | + | '''Buffpack Radial Menu Options''' | |
+ | * Select the "Use" radial menu | ||
+ | * Choose from the Use Item on Self and Use Item on Target options. | ||
− | ''' | + | '''Toolbar Options''' |
− | + | * Place buffpack on toolbar and press corresponding button while having target in reticle | |
+ | '''From Inventory''' | ||
+ | * Double click on buffpack in inventory while having target in reticle | ||
+ | == Buff Application order == | ||
− | + | While no information is currently available for the order in which buffs are applied while using the /healenhance command without a parameter, i propose the following: | |
− | + | ||
− | + | ||
− | + | * Health | |
+ | * Constitution | ||
+ | * Strength | ||
+ | * Action | ||
+ | * Quickness | ||
+ | * Stamina | ||
+ | * Poison Resist Buff A | ||
+ | * Poison Resist Buff B | ||
+ | * Poison Resist Buff C | ||
+ | * Disease Resist Buff A | ||
+ | * Disease Resist Buff B | ||
+ | * Disease Resist Buff C | ||
− | + | == Experience == | |
+ | Buffing player stats yield experience at a rate of 1 point of experience for every 2 points increased on the player's attributes. | ||
− | |||
− | + | It is currently unknown if resist buffs give experience. | |
+ | == System Messages == | ||
− | + | * [[Heal Enhance System Messages (Game Messages)|Heal Enhance]]<br> | |
− | |||
+ | == Radial Menus == | ||
− | + | * [[Heal Enhance Radial Menu (Game Messages)|Heal Enhance]] | |
+ | == Formulas == | ||
− | ''' | + | '''Stat Enhancement Buffs''' |
− | + | * [[Wound Treatment (Game Mechanics)|Wound Treatment]] | |
− | + | * [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | '''Resistance Buffs''' | ||
− | + | * [[Dot Application Chance (Game Mechanics)|Dot Application Chance]] | |
+ | * [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] | ||
==Source References== | ==Source References== |
Latest revision as of 11:33, 11 September 2009
Ability - Heal Enhance
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/healenhance <target>: This command enables you to enhance another player's attributes, if you have the appropriate enhancement medpacks handy.
|
Related Tags
|
Ability Breakdown & Details
Doctors may enhance player's ham attributes in addition to offering disease/poison resistance buffs. Heal Enhancing is on the wound treatment speed timer and has a minimum speed of 1 second between uses of the skill to apply buffs to other players. Stat enhancement buffs are affected by the Wound Treatment modifiers.
Doctors may choose from three types of buffs; stat enhancements, poison resist enhancements and disease resist enhancements. Doctor applied Buffs do not stack with other doctor buffs of the same type nor does the Doctor Applied Health enhancement buff stack with Health Buff Focused Crystals obtained from the force sensitive quest. The highest of either buff overwrites the current buff on the target, meaning if a player is currently buffed for 500 to a stat from one source (crystal or current doctor buff) and the player receives another buff of higher value, then the higher value will overwrite the current one. Resistance buffs are buffs that increases a player's resistance against poison and disease attacks. These buffs use an effectiveness rating which makes a check against the poison/diseases potency rating to determine if the effect will stick. C level Poison/Disease buffs have an absorption value which reduces the amount of damage taken by poison/diseases by a percentage if they get through the application check.
Some things to note about stat & resist buffing:
- Buffs of greater value overwrite buffs of lower strength
- Buffs of lower value cannot overwrite buffs of higher strength
- Without issuing a specific parameter, buffs are applied to a target based on what buff is not currently present on the target. If a buff isnt on a target then the buff is applied, if the player has that buff pack available in inventory. Buffs only begin to overwrite if the player already has all buffs on them from what is available in the player's inventory.
- Buffs are applied in a certain order but that information is currently unknown.
- Buff packs can only be used while in the primary inventory
Using Heal Enhance
There are several ways to use the heal enhance ability:
Command line options
- /healenhance (no paramater) - Using this command will buff the target using all available enhancement packs in the player's inventory one at a time.
- /healenhance action (Stat Buffs)
- /healenhance health (Stat Buffs)
- /healenhance stamina (Stat Buffs)
- /healenhance quickness (Stat Buffs)
- /healenhance constitution (Stat Buffs)
- /healenhance strength (Stat Buffs)
Player Radial Menu Options (Stat Buffs)
- Doctor with healenhance will have an Enhance Attribute radial menu appear on the target
- Select "Enhance Attribute" radial menu on the player will display options that depend no what enhancement packs are in the inventory
- Choose from Enhance Action,Enhance Quickness,Enhance Stamina,Enhance Health,Enhance Constitution and Enhance Strength radial option
Buffpack Radial Menu Options
- Select the "Use" radial menu
- Choose from the Use Item on Self and Use Item on Target options.
Toolbar Options
- Place buffpack on toolbar and press corresponding button while having target in reticle
From Inventory
- Double click on buffpack in inventory while having target in reticle
Buff Application order
While no information is currently available for the order in which buffs are applied while using the /healenhance command without a parameter, i propose the following:
- Health
- Constitution
- Strength
- Action
- Quickness
- Stamina
- Poison Resist Buff A
- Poison Resist Buff B
- Poison Resist Buff C
- Disease Resist Buff A
- Disease Resist Buff B
- Disease Resist Buff C
Experience
Buffing player stats yield experience at a rate of 1 point of experience for every 2 points increased on the player's attributes.
It is currently unknown if resist buffs give experience.
System Messages
Radial Menus
Formulas
Stat Enhancement Buffs
Resistance Buffs
Source References
|valign="top"|
Ability HAM Costs
|
Ability Multipliers
|