Difference between revisions of "Rifle Concealment Chance (Skill Modifier)"
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Concealment chance: Different mobs have different behavior patterns. When you /examine a MOB you can see if they are pack, herd, aggressive, stalker etc. If you are attacking a MOB that is aggressive or packing, expect it's friends to attack when it is attacked due to it's "pack" disposition. If you have higher concealment chance, you have higher odds of being able to begin attacking 1 of these types of mobs without drawing its friends into the battle. This ability works using any special attack and from any posture. | Concealment chance: Different mobs have different behavior patterns. When you /examine a MOB you can see if they are pack, herd, aggressive, stalker etc. If you are attacking a MOB that is aggressive or packing, expect it's friends to attack when it is attacked due to it's "pack" disposition. If you have higher concealment chance, you have higher odds of being able to begin attacking 1 of these types of mobs without drawing its friends into the battle. This ability works using any special attack and from any posture. | ||
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+ | Distance check that the player has to be from the target in order to successfully pull a mob solo is probably the 40 meters radius that applies with other aggression checks where if the player is under 40m from the target then there is a huge penalty to being able to pull just one mob. | ||
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− | 1. Needs a formula for success rate of pulling a mob solo from the group | + | 1. Needs a formula for success rate of pulling a mob solo from the group at various distances. |
== Sources == | == Sources == |
Latest revision as of 13:13, 17 September 2007
Skill Modifier - Rifle Concealment Chance
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DescriptionThis mod allows you to attack a mobile without attracting the attention from other mobiles nearby. You must be far enough away from the mobile for this ability to work properly. |
Related Tags
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Skill Mod Details
Concealment chance: Different mobs have different behavior patterns. When you /examine a MOB you can see if they are pack, herd, aggressive, stalker etc. If you are attacking a MOB that is aggressive or packing, expect it's friends to attack when it is attacked due to it's "pack" disposition. If you have higher concealment chance, you have higher odds of being able to begin attacking 1 of these types of mobs without drawing its friends into the battle. This ability works using any special attack and from any posture.
Distance check that the player has to be from the target in order to successfully pull a mob solo is probably the 40 meters radius that applies with other aggression checks where if the player is under 40m from the target then there is a huge penalty to being able to pull just one mob.
Formulas
1. Needs a formula for success rate of pulling a mob solo from the group at various distances.
== Sources ==