Difference between revisions of "Intimidate 2 (Ability)"

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*lowers attacker's accuracy
 
*lowers attacker's accuracy
 
*lowers ability for the attacker to apply states to opponent
 
*lowers ability for the attacker to apply states to opponent
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'''Hit Chance %'''
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 +
Intimidate2 has a 40% chance of hitting your target.
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Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is
  
 
==Source References==
 
==Source References==

Latest revision as of 06:25, 2 March 2009

Ability - Intimidate 2

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Description

/intimidate2 <target>: When a target is intimidated, they are not able to hit their targets as easily. This is more powerful than Intimidate 1.



Command: /intimidate2
CommandQueue Entry: intimidate2 (5B5AC69D)

Intimidate in action
Intimidate failed

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

intim_hit

/string/en/

cbt_spam.stf

internal_command_string

%TT looks very intimidated by you!

%TU is very intimidating!

%TT is very intimidated by %TU!


intim_miss

/string/en/

cbt_spam.stf

You try to intimidate %TT but it doesn't work very well. %TU tries to intimidate you. Not very scary. %TU tries to intimidate %TT but it doesn't work very well.
intim_out_of_range /string/en/ cbt_spam.stf You try to intimidate %TT but %ST is out of range.

Fly Text

ID Path Filename Trigger Message Examples
go_intimidated /string/en/ combat_effects.stf +Intimidated+
no_intimidated /string/en/ combat_effects.stf -Intimidated-
intimidated_miss /string/en/ combat_effects.stf Intimidate Failed


Formula(s)

According to data collected intimidate state does the following:

  • lowers the attacker's damage after melee/range mitigation by 66.67%
  • lowers attacker's state and primary defenses by 50
  • negates all secondary defenses of attacker to 0% chance of going off.


Unsubstantiated information says it also does the following:


  • lowers attacker's accuracy
  • lowers ability for the attacker to apply states to opponent


Hit Chance %

Intimidate2 has a 40% chance of hitting your target. Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is

Source References

Source Source in Context
Source1 Source1
Source2 Source2
Source3 Source3
Source4 [Source4]
Source5 [Source5]

Ability HAM Costs

Modifier Value
Health Cost 72
Action Cost 54
Mind Cost 9
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0