Difference between revisions of "Bleeding Shot (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target ranged attack.  Effect: Causes a bleed on up to 3 ham pool equivalent to 20% of the original damage. Bleeding Shot can bleed random pools or a combination thereof in asimilar to the way Scatter Hit(Fencer) and Scatter Shot(Carbineer) does damage. It has 3 hits to the single shot. It can bleed one pool for the full effectiveness, bleed one pool for 1/3 and another for 2/3, or bleed each pool for 1/3 to each pool. If you fire BleedShot three times, get a Health Bleed first, then an Action Bleed second, and a Mind Bleed third, the Mind won't override the other two, the target will suffer three bleeds. The only way a shot may be overridden is if the damage applied for that particular pool's bleed is higher than the current bleed on it. The bleeds cannot be stacked upon themselves however.  
+
This is a single target ranged attack.  Effect: Has a scatter type effect for bleed application as it Causes a bleed on up to 3 ham pool equivalent to 20% of the original damage. Bleeding Shot can bleed random pools or a combination thereof in asimilar to the way Scatter Hit(Fencer) and Scatter Shot(Carbineer) does damage. It has 3 hits to the single shot. It can bleed one pool for the full effectiveness, bleed one pool for 1/3 and another for 2/3, or bleed each pool for 1/3 to each pool. If you fire BleedShot three times, get a Health Bleed first, then an Action Bleed second, and a Mind Bleed third, the Mind won't override the other two, the target will suffer three bleeds. The only way a shot may be overridden is if the damage applied for that particular pool's bleed is higher than the current bleed on it. The bleeds cannot be stacked upon themselves however.  
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
 
|valign=top|
 
|valign=top|
 
==Ability Flow==
 
{| align="center"
 
|-
 
||
 
<graphviz>
 
digraph G
 
{
 
        rankdir = LR;
 
        node [shape=record, width=.2, height=.2];
 
        node [width=1];
 
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
 
 
fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
 
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
 
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
 
==SUI Prompt==
 
  
 
==Combat Chat Spam==
 
==Combat Chat Spam==
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|}
 
|}
 
|}
 
|}
 
==Fly Text==
 
 
==Formula(s)==
 
 
* '''1 + 1 = 3'''
 
 
* '''2 - 2 + 2 = 3'''
 
  
 
==Source References==
 
==Source References==
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||[[Bleeding Shot 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=342882&view=by_date_ascending&page=2 Source 2]]
 
||[[Bleeding Shot 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=342882&view=by_date_ascending&page=2 Source 2]]
 
|- align="center"
 
|- align="center"
||[[Bleeding Shot 3 (Source)|Source 3]]||[[Bleeding Shot Context 3 (Source)|Source 3]]
+
||[[Bleeding Shot 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=pistoleer&message.id=68231&query.id=54353#M68231 Source 3]]
 
|- align="center"
 
|- align="center"
 
||[[Bleeding Shot 4 (Source)|Source 4]]||[[Bleeding Shot Context 4 (Source)|Source 4]]
 
||[[Bleeding Shot 4 (Source)|Source 4]]||[[Bleeding Shot Context 4 (Source)|Source 4]]
 
|- align="center"
 
|- align="center"
 
||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]]
 
||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]]
|- align="center"
 
||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]]
 
|- align="center"
 
||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]]
 
|- align="center"
 
||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]]
 
|- align="center"
 
||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]]
 
|- align="center"
 
||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]]
 
|- align="center"
 
||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]]
 
|- align="center"
 
||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]]
 
|- align="center"
 
||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]]
 
|- align="center"
 
||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]]
 
|- align="center"
 
||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]]
 
|- align="center"
 
||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]]
 
|- align="center"
 
||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]]
 
|- align="center"
 
||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]]
 
|- align="center"
 
||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]]
 
|- align="center"
 
||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]]
 
|- align="center"
 
||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]]
 
|- align="center"
 
||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]]
 
|- align="center"
 
||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]]
 
|- align="center"
 
||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]]
 
|- align="center"
 
||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]]
 
 
|- align="center"
 
|- align="center"
  
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|valign="top"|
 
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== Ability HAM Costs ==
 
{| align="center"
 
|-
 
||
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
||Health Cost||align="center" |0
 
|-
 
||Action Cost||align="center" |0
 
|-
 
||Mind Cost||align="center" |0
 
|-
 
||Force Cost||align="center" |0
 
|-
 
|}
 
|}
 
  
 
== Ability Multipliers ==
 
== Ability Multipliers ==

Latest revision as of 20:58, 6 March 2009

Ability - Bleeding Shot

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Description

/bleedingshot <target>: This ranged attack is of medium power, but can cause its target to bleed.

Command: /bleedingShot
CommandQueue Entry: bleedingshot (E5B4D271)

Related Tags

100% This document is complete.

Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Ability Breakdown & Details

This is a single target ranged attack. Effect: Has a scatter type effect for bleed application as it Causes a bleed on up to 3 ham pool equivalent to 20% of the original damage. Bleeding Shot can bleed random pools or a combination thereof in asimilar to the way Scatter Hit(Fencer) and Scatter Shot(Carbineer) does damage. It has 3 hits to the single shot. It can bleed one pool for the full effectiveness, bleed one pool for 1/3 and another for 2/3, or bleed each pool for 1/3 to each pool. If you fire BleedShot three times, get a Health Bleed first, then an Action Bleed second, and a Mind Bleed third, the Mind won't override the other two, the target will suffer three bleeds. The only way a shot may be overridden is if the damage applied for that particular pool's bleed is higher than the current bleed on it. The bleeds cannot be stacked upon themselves however.

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

bleedingshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Bleeding Shot on you for %DI points of damage, but you block it!

%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!

bleedingshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Bleeding Shot on you for %DI points of damage, but you counterattack!

%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!

bleedingshot_evade /string/en/ cbt_spam.stf internal_command_string You use Bleeding Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Bleeding Shot on you for %DI points of damage, but you evade it. %TU uses Bleeding Shot on %TT for %DI points of damage, but %ST evades it.
bleedingshot_hit /string/en/ cbt_spam.stf internal_command_string You use Bleeding Shot on %TT for %DI points of damage! %TU uses Bleeding Shot on you for %DI points of damage! %TU uses Bleeding Shot on %TT for %DI points of damage!
bleedingshot_miss /string/en/ cbt_spam.stf internal_command_string Your Bleeding Shot misses %TT. %TU's Bleeding Shot misses you. %TU's Bleeding Shot misses %TT.

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 Source 4
Source 5 Source 5

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 1.5