Difference between revisions of "Entertainer (Game Mechanics)"

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{{PageHeader|Game Documentation|Entertainer Mechanics}}
 
{{PageHeader|Game Documentation|Entertainer Mechanics}}
  
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== Something ==
 
  
Dancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue.
 
 
 
Fundamentals of Dance
 
 
When you begin to dance, your most basic command is /startdance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example: /startdance basic
 
 
After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
 
 
 
Fundamentals of Music
 
 
When you begin to play, your most basic command is /startmusic. This will bring up a popup window that gives you a list of the songs you currently know. You must have your instrument equipped before you may begin playing music. To start a song without the popup, type in /startmusic + the song name, for example: /startmusic starwars1
 
 
After you begin playing, you will be able to flourish your avatar, causing him or her to do various moves in the performance as well as changing the song's sound. There are eight possible flourishes per song. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
 
 
 
The Performance-based professions are paired in Entertainer with Image Design. Image Designers can alter the features of any player avatar.
 
 
 
Fundamentals of Image Design
 
 
To begin an Image Design session, you must be grouped with the person you are Image Designing. Your most basic command is /imagedesign. This will bring up the ID User Interface (UI) where you will be able to tab through the various panes to view which things you can currently change about people.
 
 
**note** Not all species or genders have things you can ID at first (the ones without hair or makeup options).
 
 
You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign
 
 
 
 
 
 
 
 
Where can Entertainers practice their art?
 
 
 
All Entertainer skills can be used anywhere in the galaxy, but the performance-based Entertainers cannot benefit their customers everywhere.
 
 
 
 
You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in:
 
 
 
* any player structure (player theaters on the backstage area counts)
 
 
* NPC city Cantinas
 
 
* NPC city Hotels
 
 
* NPC city Guild Hall Theaters
 
 
* NPC city Taverns
 
 
 
You can only heal Mind Wounds or administer Mind Enhancements (buffs) in scout or ranger camps. You cannot heal Battle Fatigue in one. (Which is pretty nuts, considering a High Tech Field Base looks a lot more advanced than that grubby Tavern at the Dathomir Trade Outpost, but whatever.)
 
 
 
 
Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job.
 
 
 
 
 
 
 
Are there venues for Image Designers?
 
 
While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon.
 
 
When can I place my own Cantina?
 
You must be a Master Dancer, Master Musician, or Master Chef to place a cantina. You may only place it in a level 2 city (Village) or above.
 
 
When can I place my own Theater?
 
Player Theaters may be placed only by Master Dancers and Master Musicians, and only in level 4 cities (City) or above.
 
 
What will happen to my Cantina or Theater if the city goes away?
 
Your structure will remain as normal, even if the city shrinks or goes away entirely. However, if you redeed it, you will have to find another city of the proper size in order to place it again.
 
 
What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef?
 
Your structure will remain as normal, however you will not be able to place the structure again if you redeed it.
 
 
 
 
How can I prevent someone from using my passive services?
 
The command /denyservice will prevent someone from receiving benefits from your services. Keep in mind, /denyservice is a toggle. If you use it once on a person, when you use it again, the name will be removed from the list. This list does not extend beyond one playsession. Your /denyservice list is clean at each login.
 
 
 
What are band commands?
 
The band commands are /bandflourish (1-Cool, /startband, /stopband, and /changebandmusic (song). These commands allow performers to synchronize their performances. However, only those performing Music may make full use of them. /bandflourish will work for both Dancers and Musicians, causing everyone to perform the same-numbered flourish. Musicians can take it a step further by using /bandflourish (1-Cool (instrument) and cause only people using that instrument to perform the flourish. The band commands /startband, /stopband, and /changebandmusic are applicable only to those with instruments equipped.
 
 
 
 
You mentioned the usefulness of droids?
 
Yes, Droids are also useful tools to Entertainers, as they can allow various particle effects or play music.
 
 
When can I use an Entertainer Droid?
 
To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands.
 
 
 
 
 
 
 
 
 
 
Experience
 
 
 
Music/Dancing
 
 
The base xp you get per "tick" (about 10 seconds) depends on either the song/dance level or the instrument level, whichever is higher. So playing SW1 on a Kloo horn (Musicianship IV instrument) gives you the same xp as playing SW3 (Musicianship IV song) on a slitherhorn. Then you get an extra xp for each additional performer (dancer or musician) who is actively dancing/playing in your group. Then you get an extra xp for each audience member watching the group. Emotes such as /cheer, /applaud, /clap from the audience will occasionally give you an extra boost for a tick or two.
 
For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. So if the base XP for a song is 20 XP per flourish and another person was playing with you in the group, the base XP would go up to 25 XP per flourish. For each player that is watching the group, there is an additional 5% added to the base experience per tick.
 
 
 
Musicians are allowed to get experience for up to 2 continous flourishes per tick where as dancers only receive the experience from one flourish performed during the tick.
 
 
 
 
Healing
 
 
 
Healing experience comes from entertainers, dancers and musicians curing players of their mind willpower and focus attribute wounds, in addition to healing their battle fatigue and buffing the mind pools. The amount of wounds and battle fatigue cured per tick varies depending on the ability used and the Battle fatigue and Wound healing modifiers for each respective profession.  Players who watch entertainers heal at half the rate if the entertainer is not performing a flourish.  Healing experience is shared by the entire entertainer group. If a patron is watching a grouped entertainer, the entire group's healing modifiers sum together to allow for faster healing as the healing tick size is increased. This effect then allows the entire group to share the same experience obtained from healing the player. Experience is displayed in 3 rows of system messages. The first row displays the mind wound experience, the 2nd row displays battle fatigue experience, and the final row displays buffing experience. 
 
 
 
Healing experience rates work out as follows:
 
 
battlefatigue exp = bf_amount healed x 2
 
 
primary wound healing experience = primary_amount healed x 0.5
 
 
secondary wound experience = secondary_amount healed x 0.1
 
 
buffing experience = every 1% of pool buffed grants 1 experience point.
 
 
 
 
 
No formula has been devised but I suppose the amount healed could work like this:
 
 
 
total healed per tick = base healing amount x  ( (100 + healingmodifier) / 100 )
 
 
 
 
Group healing rate should be : 
 
 
group heal tick = sum of group members healed total per tick
 
 
 
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== Something ==
 
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== Skill Modifiers ==
 
{|align="center"
 
|-
 
||'''[[Dance Knowledge (Skill Modifier)|Dance Knowledge]]'''
 
|-
 
||'''[[Face-form (Skill Modifier)|Face-form]]'''
 
|-
 
||'''[[Hair Styling (Skill Modifier)|Hair Styling]]'''
 
|-
 
||'''[[Music Knowledge (Skill Modifier)|Music Knowledge]]'''
 
|-
 
||'''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]'''
 
|-
 
||'''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]'''
 
 
 
|}
 
|}
 
 
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== Something 2==
 
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== Ability List ==
 
== Ability List ==
 
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{| class="wikitable"
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{| class="anhsmalltable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%'''
 
|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%'''
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Basic (Dance) (Ability)|Basic (Dance)]]'''||{{Small0P}}
 
+
|- align="center" style="background-color:#F1F1F1;"
|align="left"|
+
|| || ||'''[[Basic2 (Dance) (Ability)|Basic2 (Dance)]]'''||{{Small0P}}
||
+
||'''[[Basic (Dance) (Ability)|Basic (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Ceremonial (Song) (Ability)|Ceremonial (Song)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
||'''[[flourish (C8998CE9)|flourish]]'''||'''[[flourish (C8998CE9)|C8998CE9]]'''||'''[[Flourish (Ability)]]'''||{{Small0P}}
||'''[[Basic2 (Dance) (Ability)|Basic2 (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Folk (Song) (Ability)|Folk (Song)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
|| || ||'''[[Footloose (Dance) (Ability)|Footloose (Dance)]]'''||{{Small0P}}
||'''[[Ceremonial (Song) (Ability)|Ceremonial (Song)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Footloose2 (Dance) (Ability)|Footloose2 (Dance)]]'''||{{Small0P}}
 
+
 
+
|align="left"|'''[[flourish (C8998CE9)|flourish]]'''||'''[[flourish (C8998CE9)|C8998CE9]]'''||'''[[Flourish (Ability)]]'''||{{Small0P}}
+
 
|- align="center" style="background-color:#F1F1F1;"
 
|- align="center" style="background-color:#F1F1F1;"
 
+
|| || ||'''[[Formal (Dance) (Ability)|Formal (Dance)]]'''||{{Small0P}}
|align="left"|
+
||
+
||'''[[Folk (Song) (Ability)|Folk (Song)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Formal2 (Dance) (Ability)|Formal2 (Dance)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
||'''[[imagedesign (DFC959BA)|imagedesign]]'''||'''[[imagedesign (DFC959BA)|DFC959BA]]'''||'''[[Image Designer (Ability)]]'''||{{Small0P}}
||'''[[Footloose (Dance) (Ability)|Footloose (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Rhythmic (Dance) (Ability)|Rhythmic (Dance)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
|| || ||'''[[Rhythmic2 (Dance) (Ability)|Rhythmic2 (Dance)]]'''||{{Small0P}}
||'''[[Footloose2 (Dance) (Ability)|Footloose2 (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Rock (Song) (Ability)|Rock (Song)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
||'''[[startdance (7B1DCBE0)|startdance]]'''||'''[[startdance (7B1DCBE0)|7B1DCBE0]]'''||'''[[Start Dancing (Ability)]]'''||{{Small0P}}
||'''[[Formal (Dance) (Ability)|Formal (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
||'''[[startmusic (DDD1E8F1)|startmusic]]'''||'''[[startmusic (DDD1E8F1)|DDD1E8F1]]'''||'''[[Start Music (Ability)]]'''||{{Small0P}}
|align="left"|
+
|- align="center" style="background-color:#F1F1F1;"
||
+
|| || ||'''[[Starwars1 (Song) (Ability)|Starwars1 (Song)]]'''||{{Small0P}}
||'''[[Formal2 (Dance) (Ability)|Formal2 (Dance)]]'''
+
 
|- align="center"
 
|- align="center"
 
+
|| || ||'''[[Starwars2 (Song) (Ability)|Starwars2 (Song)]]'''||{{Small0P}}
|align="left"|'''[[imagedesign (DFC959BA)|imagedesign]]'''||'''[[imagedesign (DFC959BA)|DFC959BA]]'''||'''[[Image Designer (Ability)]]'''||{{Small0P}}
+
|- align="center" style="background-color:#F1F1F1;"
 +
|| || ||'''[[Starwars3 (Song) (Ability)|Starwars3 (Song)]]'''||{{Small0P}}
 
|- align="center"
 
|- align="center"
 
+
||'''[[stopmusic (4A0D52DD)|stopmusic]]'''||'''[[stopmusic (4A0D52DD)|4A0D52DD]]'''||'''[[Stop Music (Ability)]]'''||{{Small0P}}
|align="left"|
+
||
+
||'''[[Rhythmic (Dance) (Ability)|Rhythmic (Dance)]]'''
+
|- align="center"
+
 
+
|align="left"|
+
||
+
||'''[[Rhythmic2 (Dance) (Ability)|Rhythmic2 (Dance)]]'''
+
|- align="center"
+
 
+
|align="left"|
+
||
+
||'''[[Rock (Song) (Ability)|Rock (Song)]]'''
+
|- align="center"
+
 
+
|align="left"|'''[[startdance (7B1DCBE0)|startdance]]'''||'''[[startdance (7B1DCBE0)|7B1DCBE0]]'''||'''[[Start Dancing (Ability)]]'''||{{Small0P}}
+
 
|- align="center" style="background-color:#F1F1F1;"
 
|- align="center" style="background-color:#F1F1F1;"
|align="left"|'''[[startmusic (DDD1E8F1)|startmusic]]'''||'''[[startmusic (DDD1E8F1)|DDD1E8F1]]'''||'''[[Start Music (Ability)]]'''||{{Small0P}}
+
||'''[[stopdance (ECC171CC)|stopdance]]'''||'''[[stopdance (ECC171CC)|ECC171CC]]'''||'''[[Stop Dancing (Ability)]]'''||{{Small0P}}
|- align="center"
+
|}
 +
|valign=top|
  
|align="left"|
+
== Skill Modifiers ==
 +
{| align="center"
 +
|-
 
||
 
||
||'''[[Starwars1 (Song) (Ability)|Starwars1 (Song)]]'''
+
{|
|- align="center"
+
|-
 
+
||'''[[Dance Knowledge (Skill Modifier)|Dance Knowledge]]'''
|align="left"|
+
|-
||
+
||'''[[Face-form (Skill Modifier)|Face-form]]'''
||'''[[Starwars2 (Song) (Ability)|Starwars2 (Song)]]'''
+
|-
|- align="center"
+
||'''[[Hair Styling (Skill Modifier)|Hair Styling]]'''
 
+
|-
|align="left"|
+
||'''[[Music Knowledge (Skill Modifier)|Music Knowledge]]'''
||
+
|-
||'''[[Starwars3 (Song) (Ability)|Starwars3 (Song)]]'''
+
||'''[[Wound Healing (Dancing) (Skill Modifier)|Wound Healing (Dancing)]]'''
|- align="center"
+
|-
 
+
||'''[[Wound Healing (Music) (Skill Modifier)|Wound Healing (Music)]]'''
|align="left"|'''[[stopmusic (4A0D52DD)|stopmusic]]'''||'''[[stopmusic (4A0D52DD)|4A0D52DD]]'''||'''[[Stop Music (Ability)]]'''||{{Small0P}}
+
|- align="center" style="background-color:#F1F1F1;"
+
|align="left"|'''[[stopdance (ECC171CC)|stopdance]]'''||'''[[stopdance (ECC171CC)|ECC171CC]]'''||'''[[Stop Dancing (Ability)]]'''||{{Small0P}}
+
 
|}
 
|}
 
|}
 
|}
 
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Latest revision as of 18:22, 6 September 2009

Game Documentation - Entertainer Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Ability List

Command CRC Ability Details %
Basic (Dance)
Basic2 (Dance)
Ceremonial (Song)
flourish C8998CE9 Flourish (Ability)
Folk (Song)
Footloose (Dance)
Footloose2 (Dance)
Formal (Dance)
Formal2 (Dance)
imagedesign DFC959BA Image Designer (Ability)
Rhythmic (Dance)
Rhythmic2 (Dance)
Rock (Song)
startdance 7B1DCBE0 Start Dancing (Ability)
startmusic DDD1E8F1 Start Music (Ability)
Starwars1 (Song)
Starwars2 (Song)
Starwars3 (Song)
stopmusic 4A0D52DD Stop Music (Ability)
stopdance ECC171CC Stop Dancing (Ability)

Skill Modifiers

Dance Knowledge
Face-form
Hair Styling
Music Knowledge
Wound Healing (Dancing)
Wound Healing (Music)