Difference between revisions of "Force Resist Bleeding (Ability)"

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==System Messages==
 
==System Messages==
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{| class="wikitable"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
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||apply_forceresistbleeding
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||/string/en/
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||jedi_spam.stf
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||internal_command_string
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||Your body's natural resistance to bleeding is enhanced by the Force.
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||[[Force Resist Bleeding 1 (Example)|Example]]
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||remove_forceresistbleeding
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||/string/en/
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||jedi_spam.stf
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||Your heightened resistance to bleeding fades.
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==SUI Prompt==
 
==SUI Prompt==
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==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
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1. Needs a formula to show defense vs bleeding roll.
 
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* '''2 - 2 + 2 = 3'''
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==Source References==
 
==Source References==
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Latest revision as of 03:13, 7 September 2009

Ability - Force Resist Bleeding

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/forceResistBleeding: This ability allows a Jedi to use their Force power to increase their body's natural resistance to bleeding.

Command: /forceResistBleeding
CommandQueue Entry: forceresistbleeding (BE92679A)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Bleeding Resistance

Percentage chance of resisting a Bleeding DoT.

The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.


Bleeding Absorption

Reduces the length of time that a Bleeding DoT will remain on you and how potent the “ticks” will be.

The default mod when using Force Resist Bleeding is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.


Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
apply_forceresistbleeding /string/en/ jedi_spam.stf internal_command_string Your body's natural resistance to bleeding is enhanced by the Force. Example
remove_forceresistbleeding /string/en/ jedi_spam.stf internal_command_string Your heightened resistance to bleeding fades. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

1. Needs a formula to show defense vs bleeding roll.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 250

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 900