Difference between revisions of "Animal Scare (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(System Messages)
 
(2 intermediate revisions by 2 users not shown)
Line 12: Line 12:
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D25%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 67: Line 67:
 
{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples'''
 
|-
 
|-
 
||animal_scare_fail
 
||animal_scare_fail
Line 74: Line 74:
 
||internal_command_string
 
||internal_command_string
 
||You fail to scare your target.
 
||You fail to scare your target.
 +
||
 +
||[[Animal Scare 1 (Example)|Example]]
 +
 
|-
 
|-
  
Line 82: Line 85:
 
||internal_command_string
 
||internal_command_string
 
||You successfully scare your target.
 
||You successfully scare your target.
 +
||
 +
||[[Animal Scare 2 (Example)|Example]]
 +
 +
 +
|- align="center"
 +
||target_not_creature
 +
||/string/en/
 +
||error_message.stf
 +
||internal_command_string
 +
||The selected action cannot be performed because your target is not a creature.
 +
||
 +
||[[Animal Scare 3 (Example)|Example]]
 +
  
 
|}
 
|}

Latest revision as of 03:46, 7 September 2009

Ability - Animal Scare

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/animalScare <target>: This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.

Command: /animalScare
CommandQueue Entry: animalscare (E001C174)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

This will cause a target to immediately take flight from the jedi.

Animal scare makes the targeted creature run 100 meters off in the opposite direction , and you can peace it at that distance.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
animal_scare_fail /string/en/ jedi_spam.stf internal_command_string You fail to scare your target. Example
animal_scare_success /string/en/ jedi_spam.stf internal_command_string You successfully scare your target. Example


target_not_creature /string/en/ error_message.stf internal_command_string The selected action cannot be performed because your target is not a creature. Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 200

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4