Difference between revisions of "Animal Scare (Ability)"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||You fail to scare your target. | ||You fail to scare your target. | ||
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+ | ||[[Animal Scare 1 (Example)|Example]] | ||
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||You successfully scare your target. | ||You successfully scare your target. | ||
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+ | ||[[Animal Scare 2 (Example)|Example]] | ||
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+ | ||target_not_creature | ||
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+ | ||The selected action cannot be performed because your target is not a creature. | ||
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+ | ||[[Animal Scare 3 (Example)|Example]] | ||
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Latest revision as of 03:46, 7 September 2009
Ability - Animal Scare
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Description/animalScare <target>: This ability allows a Jedi to enter the mind of the target and fill it with unease, scaring the target away. Note that this ability will only work on creatures.
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Related Tags
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Ability Breakdown & Details
This will cause a target to immediately take flight from the jedi.
Animal scare makes the targeted creature run 100 meters off in the opposite direction , and you can peace it at that distance.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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