Difference between revisions of "Mind Blast 1 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a 32 meter ranged single target ability that causes Stun and Dizzy on the target along with a random amount ranging from 600-1000 of kinetic based damage.
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This is a 32 meter ranged single target ability that causes Stun and Dizzy on the target along with a random amount ranging from 600-1200 of kinetic based damage.
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Mind Blast 1 and 2 should be considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
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No formula has been devised for this but I propose the following:
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ChancetoHit = ( 0.75 x ( MindBlastAccuracy / 100 ) ) -
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( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
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This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
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||Delay Time||align="center" |4
 
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Latest revision as of 08:10, 23 September 2007

Ability - Mind Blast 1

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Description

/mindBlast1 <target>: This attack allows a Jedi to invade someone's mind, causing a chance for the target to become stunned or dizzy, as well as dealing a moderate amount of damage to a random pool.

Command: /mindBlast1
CommandQueue Entry: mindblast1 (0B30AB2A)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

This is a 32 meter ranged single target ability that causes Stun and Dizzy on the target along with a random amount ranging from 600-1200 of kinetic based damage.

Mind Blast 1 and 2 should be considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( MindBlastAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

mindblast1_block

/string/en/

cbt_spam.stf

internal_command_string

You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to resist! %TU attempts to use the Force to invade your psyche for %DI points of damage, but you are able to resist! %TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to resist!



mindblast1_counter

/string/en/

cbt_spam.stf

internal_command_string

You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST fights through it and counterattacks! %TU attempts to use the Force to invade your psyche for %DI points of damage, but you fight through it and counterattack! %TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST fights through it and counterattacks!


mindblast1_evade /string/en/ cbt_spam.stf internal_command_string You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to evade. %TU attempts to use the Force to invade your psyche for %DI points of damage, but you are able to evade. %TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to evade.



mindblast1_hit /string/en/ cbt_spam.stf internal_command_string You use the Force to invade %TT's psyche and cause discord for %DI points of damage! %TU uses the Force to invade your psyche and cause discord for %DI points of damage! %TU uses the Force to invade %TT's psyche and cause discord for %DI points of damage!



mindblast1_miss /string/en/ cbt_spam.stf internal_command_string You attempt to use the Force to invade %TT's psyche, but lose concentration! %TU attempts to use the Force to invade your psyche, but loses concentration! %TU attempts to use the Force to invade %TT's psyche, but loses concentration!


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 68

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4