Difference between revisions of "Heal States Self (Ability)"

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Latest revision as of 06:30, 7 September 2009

Ability - Heal States Self

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/healStatesSelf: Removes all of your negative state effects such as Stun, Blind, Intimidate, and Dizziness.

Command: /healStatesSelf
CommandQueue Entry: healstatesself (2E286256)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?


modified cost = Force Cost * NumberOfStatesCured



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
stop_states_other /string/en/ jedi_spam.stf internal_command_string You cure all negative states on %TT. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 50

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4