Difference between revisions of "CREO01"
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− | + | {{PageHeader|Baseline|CREO01}} | |
− | + | ||
{|align="center" | {|align="center" | ||
|- | |- | ||
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===BaseLine Struct=== | ===BaseLine Struct=== | ||
---- | ---- | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |{{short}}||'''Op Count''' | ||
+ | |- | ||
+ | |{{int}}||'''Baseline Opcode''' | ||
+ | |- | ||
+ | |{{long}}||'''Container ID''' | ||
+ | |- | ||
+ | |{{int}}||'''OERC''' | ||
+ | |- | ||
+ | |{{byte}}||'''1''' | ||
+ | |- | ||
+ | |{{short}}|{{unknown}} | ||
+ | |- | ||
+ | |{{int}}||'''Bank Credits''' | ||
+ | |- | ||
+ | |{{int}}||'''Cash Credits''' | ||
+ | |- | ||
+ | |{{int}}||'''Base HAM Mod List Size''' | ||
+ | |- | ||
+ | |{{int}}||'''Update Counter''' | ||
+ | |- | ||
+ | |{{int}}||'''Base HAM Mod Value''' | ||
+ | |- | ||
+ | |{{int}}||'''Skills List Size''' | ||
+ | |- | ||
+ | |{{int}}||'''Update Counter''' | ||
+ | |- | ||
+ | |{{a_string}}||'''Skill Name''' | ||
+ | |} | ||
+ | |} | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
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|valign=top| | |valign=top| | ||
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:Ammount of Credits displayedas cash in your inventory. | :Ammount of Credits displayedas cash in your inventory. | ||
− | * ''' | + | * '''Base HAMMod_Value''': |
− | :The Integer value of | + | :The Integer value of base HAM size. Follows the HAM order. |
* '''SkillName''': | * '''SkillName''': | ||
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===HAM List=== | ===HAM List=== | ||
---- | ---- | ||
− | + | HAM stands for Health Action Mind, | |
− | HAM stands for Health Action Mind, the 3 pools a character has. | + | the 3 pools a character has. |
− | Below is a list of the pools names, and what they do. | + | Below is a list of the pools names, |
+ | and what they do. | ||
This order is used throughout all packets. | This order is used throughout all packets. | ||
− | + | ||
*<font color=green>'''Health'''</font> (Pool Value) | *<font color=green>'''Health'''</font> (Pool Value) | ||
::''Strength'' (Action Deductive) | ::''Strength'' (Action Deductive) | ||
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|} | |} | ||
+ | ===Sample Packet=== | ||
---- | ---- | ||
+ | |||
+ | <pre> | ||
+ | 05 00 | ||
+ | 53 21 86 12 // DeltasMessage | ||
+ | D2 CD 31 6E 0C 00 00 00 // character id | ||
+ | 4F 45 52 43 01 // OERC 1 | ||
+ | 0E 00 00 00 | ||
+ | 02 00 | ||
+ | 01 00 00 00 | ||
+ | 00 00 00 00 | ||
+ | 82 86 0F 00 // 1017474 credits | ||
+ | </pre> |
Latest revision as of 11:46, 6 January 2010
Baseline - CREO01
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BaseLine Struct
SHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: BaseHAMModListSize INT: UpdateCounter { INT: BaseHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: BaseHAMValueListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: BaseHAMValue 02:(change) SHORT: HAMBarIndex INT: BaseHAMValue 03:(resetall) SHORT: NewListSize { INT: BaseHAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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Sample Packet
05 00 53 21 86 12 // DeltasMessage D2 CD 31 6E 0C 00 00 00 // character id 4F 45 52 43 01 // OERC 1 0E 00 00 00 02 00 01 00 00 00 00 00 00 00 82 86 0F 00 // 1017474 credits