Difference between revisions of "Stop Bleeding (Ability)"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||%TT looks like their bleeding has decreaed. | ||%TT looks like their bleeding has decreaed. | ||
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+ | ||[[Stop Bleeding 1 (Example)|Example]] | ||
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− | ||%TT is no longer bleeding. | + | ||%TT is no longer bleeding. |
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+ | ||[[Stop Bleeding 2 (Example)|Example]] | ||
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Latest revision as of 10:26, 10 September 2009
Ability - Stop Bleeding
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Description/stopBleeding <player>: Causes the target to stop bleeding, negating that particular damage over time state.
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Related Tags
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Ability Breakdown & Details
Removes a Bleeding DoT from target
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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