Difference between revisions of "Force Armor 2 (Ability)"
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Latest revision as of 10:44, 31 October 2009
Ability - Force Armor 2
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Description/forceArmor2: This ability allows a Jedi to create a protective barrier around themselves that will stop a significant portion of incoming damage. This ability will only stop non Force damage types.
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Related Tags
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Ability Breakdown & Details
Force Armor
Percentage damage reduction from melee and ranged attacks (functions similarly to toughness).
This is a direct percentage reduction. For example, if your Force Armor was 45 you would receive 45% less damage from an attack (attack damage x ((100 - 45) / 100)). Note that it works against melee, ranged, and Lightsaber attacks.
Also note that different toughness types are not additive (eg Lightsaber Tough and Force Armor), they are multiplicative. For example, a Lightsaber Toughness of 55 and a Force Armor of 45 would equal a combined toughness of 75% (((100 - 55) / 100) x ((100 - 45) / 100)).
The default mod when using Force Armor 1 is +25 and for Force Armor 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.
Force Armor Does not protect against force based attacks i.e lightning, throw etc.
This ability can be toggled on or off.
This ability lasts 30 minutes.
Force armor has an additional force cost during its use which follows the formula:
Force Armor 1 Force Cost = 0.5 x damage absorbed
Force Armor 2 Force Cost = 0.3 x damage absorbed
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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