Difference between revisions of "SelectCharacter"
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− | + | {{PageHeader|Client Packet|SelectCharacter (B5098D76)}} | |
− | + | ||
{| border="0" width="90%" cellpadding=6 | {| border="0" width="90%" cellpadding=6 | ||
|- | |- | ||
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===Struct=== | ===Struct=== | ||
---- | ---- | ||
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | | + | |{{short}}||'''Op Count''' |
|- | |- | ||
− | | | + | |{{int}}||'''Opcode''' |
|- | |- | ||
− | | | + | |{{long}}||'''CharacterID''' |
|- | |- | ||
+ | |} | ||
|} | |} | ||
===Variable Descriptions=== | ===Variable Descriptions=== | ||
---- | ---- | ||
− | |||
Opperand_Count = '''2''' | Opperand_Count = '''2''' | ||
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* '''CharacterID''': | * '''CharacterID''': | ||
The Object ID of the Character to load. Passed in [[LoginEnumerateCharId]] or [[ClientCreateCharacterSuccess]] | The Object ID of the Character to load. Passed in [[LoginEnumerateCharId]] or [[ClientCreateCharacterSuccess]] | ||
+ | |||
+ | |||
+ | |||
|valign=top| | |valign=top| | ||
+ | ===Additional Info=== | ||
+ | ---- | ||
+ | |||
+ | Used to tell the server which character to load. | ||
+ | |||
===Tags=== | ===Tags=== | ||
---- | ---- | ||
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|} | |} | ||
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==Sample Packet== | ==Sample Packet== | ||
<pre> | <pre> | ||
− | + | 02 00 // Op Count | |
+ | 76 8D 09 B5 // SelectCharacter | ||
+ | AA ED AC 2F 17 00 00 00 // Character ID | ||
+ | 00 12 D5 // comp+crc | ||
</pre> | </pre> |
Latest revision as of 09:41, 24 January 2008
Client Packet - SelectCharacter (B5098D76)
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Struct
Variable DescriptionsOpperand_Count = 2 Opcode = B5098D76
The Object ID of the Character to load. Passed in LoginEnumerateCharId or ClientCreateCharacterSuccess
|
Additional InfoUsed to tell the server which character to load. Tags
|
Sample Packet
02 00 // Op Count 76 8D 09 B5 // SelectCharacter AA ED AC 2F 17 00 00 00 // Character ID 00 12 D5 // comp+crc