Difference between revisions of "CmdSceneReady"

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(Variable Descriptions)
 
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{{PageHeader|Client Packet|CmdSceneReady (43FD1C22)}}
 
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{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
 
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===Struct===
 
===Struct===
 
----
 
----
 
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{| align="center"
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|-
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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|align="center" style="background:#6C86BF; color:white;"|'''SHORT'''||'''uint16'''
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|{{short}}||'''Op Count'''
 
|-
 
|-
|align="center" style="background:#3C548A; color:white;"|'''INT'''||'''uint32'''
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|{{int}}||'''Opcode'''
 
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{| align="center"
 
{| align="center"
 
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||{{ServerPacket}}
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||{{ClientPacket}}
 
||{{ClientPacket}}
 
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----
 
 
==Sample Code==
 
----
 
 
<pre>
 
Insert Code Snippet Here...
 
</pre>
 
  
 
==Sample Packet==
 
==Sample Packet==
  
 
<pre>
 
<pre>
Insert Sample Packet Here...
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01 00      // Op Count
 +
22 1C FD 43 // CmdSceneReady
 
</pre>
 
</pre>

Latest revision as of 18:13, 6 January 2008

Client Packet - CmdSceneReady (43FD1C22)

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Struct


SHORT Op Count
INT Opcode

Variable Descriptions


Opperand_Count = 1

Opcode = 43FD1C22


  • Description:

This packet is used by both client and server to signal to end the "loading" process and begin playing. Once both send it, the scene begins.

Tags


S→C This packet originates on the server.

C→S This packet originates on the client.

100% This packet has been completely reversed.

Sample Packet

01 00       // Op Count
22 1C FD 43 // CmdSceneReady